04286nam 2200697Ia 450 991078831670332120230803032505.00-292-74434-X10.7560/744332(CKB)3170000000060191(EBL)3443656(SSID)ssj0000835210(PQKBManifestationID)11457615(PQKBTitleCode)TC0000835210(PQKBWorkID)10989906(PQKB)10186747(OCoLC)830324097(MdBmJHUP)muse25102(Au-PeEL)EBL3443656(CaPaEBR)ebr10674471(MiAaPQ)EBC3443656(DE-B1597)588335(DE-B1597)9780292744349(EXLCZ)99317000000006019120120720d2013 uy 0engur|n|---|||||txtccrDigital ethnography[electronic resource] anthropology, narrative, and new media /by Natalie M. Underberg and Elayne Zorn1st ed.Austin University of Texas Pressc20131 online resource (127 p.)Description based upon print version of record.0-292-74433-1 Includes bibliographical references and index.""Acknowledgments""; ""Introduction""; ""1. Rethinking Culture through Multimedia Ethnography""; ""2. Florida and Peru: Experiments in Ethnographic Representation""; ""3. Digital Tools for Anthropological Analysis""; ""4. Using the Extensible Markup Language in Cultural Analysis and Presentation""; ""5. Using Features of Digital Environments to Enable Cultural Learning""; ""6. Cultural Heritage Video Game Design""; ""Conclusion: Narratives and Critical Anthropology: Roles for New Media""; ""Appendix: Guide to Web- Based Materials""; ""Glossary""; ""References Cited""; ""Index""Digital ethnography can be understood as a method for representing real-life cultures through storytelling in digital media. Enabling audiences to go beyond absorbing facts, computer-based storytelling allows for immersion in the experience of another culture. A guide for anyone in the social sciences who seeks to enrich ethnographic techniques, Digital Ethnography offers a groundbreaking approach that utilizes interactive components to simulate cultural narratives. Integrating insights from cultural anthropology, folklore, digital humanities, and digital heritage studies, this work brims with case studies that provide in-depth discussions of applied projects. Web links to multimedia examples are included as well, including projects, design documents, and other relevant materials related to the planning and execution of digital ethnography projects. In addition, new media tools such as database development and XML coding are explored and explained, bridging the literature on cyber-ethnography with inspiring examples such as blending cultural heritage with computer games. One of the few books in its field to address the digital divide among researchers, Digital Ethnography guides readers through the extraordinary potential for enrichment offered by technological resources, far from restricting research to quantitative methods usually associated with technology. The authors powerfully remind us that the study of culture is as much about affective traits of feeling and sensing as it is about cognition—an approach facilitated (not hindered) by the digital age.AnthropologyComputer network resourcesDigital mediaDigital communicationsCommunication in anthropologyDigital videoVideo recording in ethnologyAnthropologyComputer network resources.Digital media.Digital communications.Communication in anthropology.Digital video.Video recording in ethnology.301.0285Underberg Natalie M1532261Zorn Elayne1532262MiAaPQMiAaPQMiAaPQBOOK9910788316703321Digital ethnography3778355UNINA04687nam 22007215 450 991049373890332120230912163741.09783035623079303562307410.1515/9783035623079(CKB)5590000000533505(DE-B1597)571477(DE-B1597)9783035623079EBL7015157(AU-PeEL)EBL7015157(oapen)https://directory.doabooks.org/handle/20.500.12854/71454(MiAaPQ)EBC7015157(OCoLC)1257324256(Au-PeEL)EBL7015157(OCoLC)1266290375(oapen)doab71454(EXLCZ)99559000000053350520210621h20212021 fg engur|||||||||||txtrdacontentcrdamediacrrdacarrierFilming, Researching, Annotating Research Video Handbook /ed. by Gunter Lösel, Martin Zimper1st ed.Berlin/BostonDe Gruyter2021Basel : Birkhäuser, [2021]©20211 online resource (176 p.)Description based upon print version of record.9783035623062 3035623066 Frontmatter -- Contents -- Preface and Acknowledgments -- 1 Introduction -- 2 A New Tool: Research Video -- 3 Filming People: Reflections on Entering the Field -- 4 Filming Research: Video Recordings -- 5 Editing Research: Video Editing -- 6 Analyzing Videos: Selecting an Approach and Annotating -- 7 Publishing a Research Video: Uploading to the Media Archive -- 8 Publishing Research: Academic Conventions, Videos, and Annotations -- 9 Structuring the Story: Audiovisual Storytelling for Researchers -- 10 Potentialities: What's Next for the Research Video Tool -- On the Authors -- ReferencesDas Handbook Research Video ist die Einführung in eine neuartige Software und Publikationsform, die auf annotierten Videos basiert. Praktizierende und Forschende, die mit Bewegungsdaten arbeiten, etwa in den Sparten performative Kunst, Film, Verhaltensforschung oder Sportwissenschaft, werden in ihrem Arbeitsprozess unterstützt und erhalten so die Möglichkeit, per Video Inhalte verfügbar zu machen, die ein gedrucktes Buch nicht vermitteln kann. Das Handbuch bietet nicht nur einen Überblick über die Ergebnisse des Forschungsprojekts Research Video der Zürcher Hochschule der Künste, sondern auch ein Manual für die Anwendung des Software-Tools. Ein niederschwelliger «Hand-on»-Zugang und der Verzicht auf einen theoretischen Überbau erlauben ein schnelles Einarbeiten und die einfache Anwendung des Software-Tools.The Handbook Research Video is an introduction to a new type of software and publication based on annotated videos. Practitioners and researchers who work with motion data, for example in the fields of performative art, film, behavioral research or sports science, are supported in their work process and have the opportunity to publish content via video that a printed book cannot convey. The handbook not only presents the findings of the Research Video project at Zurich University of the Arts, but also offers a manual for using the software tool. Low-threshold "hands-on" access and the absence of a theoretical superstructure allow users to quickly become familiar with and use the software tool.DESIGN / Graphic Arts / GeneralbisacshInteraction design.Performing arts.Research video.Video software.DESIGN / Graphic Arts / General.006.75Lösel Gunteredt1427559Andreae Eric, ctbhttps://id.loc.gov/vocabulary/relators/ctbGodoy Marisa, ctbhttps://id.loc.gov/vocabulary/relators/ctbGrödl Martin, ctbhttps://id.loc.gov/vocabulary/relators/ctbKlaue Léa, ctbhttps://id.loc.gov/vocabulary/relators/ctbLösel Gunter, ctbhttps://id.loc.gov/vocabulary/relators/ctbLösel Gunter, edthttp://id.loc.gov/vocabulary/relators/edtResl Moritz, ctbhttps://id.loc.gov/vocabulary/relators/ctbZimper Martin, ctbhttps://id.loc.gov/vocabulary/relators/ctbZimper Martin, edthttp://id.loc.gov/vocabulary/relators/edtDE-B1597DE-B1597BOOK9910493738903321Filming, Researching, Annotating3561237UNINA