01968nam 2200349 n 450 991048557670332120240613222637.0(CKB)5590000000503920(NjHacI)995590000000503920(EXLCZ)99559000000050392020230516d2021 uu 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierGame - World - Architectonics Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception /edited by Marc BonnerHeidelberg :Heidelberg University Publishing,2021.1 online resource (268 pages)3-96822-047-1 In its current digital, pictorial and viral ubiquity, architecture no longer has to be bodily present, but has a mediating role. As a medial hinge it folds different disciplines of media and art onto the realm of the everyday. Here, the idea of architectonics can be understood as the architectural implications of computer games in a broader sense to address the matter of architecture in game worlds as well as the architecture of computer games themselves. This anthology bundles transdisciplinary approaches around the topics of space, architecture, perception of and worldbuilding in computer games and their media-specific properties. The aim is to show how and under which aspects digital game worlds are constituted. The contributions depart from the beaten tracks of media and game studies, focusing on spatial, architectural and world-shaped phenomena within current digital media culture.Game | World | ArchitectonicsVideo gamesVideo games.794.8Bonner MarcNjHacINjHaclBOOK9910485576703321Game | World | Architectonics2984445UNINA