04190nam 22008655 450 991048466160332120230406032233.03-540-75538-110.1007/978-3-540-75538-8(CKB)1000000000490447(SSID)ssj0000316936(PQKBManifestationID)11244309(PQKBTitleCode)TC0000316936(PQKBWorkID)10287724(PQKB)11662233(DE-He213)978-3-540-75538-8(MiAaPQ)EBC3063039(MiAaPQ)EBC6511660(Au-PeEL)EBL6511660(OCoLC)175296719(PPN)123728606(EXLCZ)99100000000049044720100301d2007 u| 0engurnn#008mamaatxtccrComputers and Games 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers /edited by H. Jaap van den Herik, Paolo Ciancarini, H. (Jeroen) H.L. Donkers1st ed. 2007.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2007.1 online resource (XII, 283 p.)Theoretical Computer Science and General Issues,2512-2029 ;4630Includes index.3-540-75537-3 Includes bibliographical references and index.Computer Analysis of Chess Champions -- Automated Chess Tutor -- A New Heuristic Search Algorithm for Capturing Problems in Go -- An Open Boundary Safety-of-Territory Solver for the Game of Go -- Monte-Carlo Proof-Number Search for Computer Go -- Virtual Global Search: Application to 9×9 Go -- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search -- Combinatorics of Go -- Abstracting Knowledge from Annotated Chinese-Chess Game Records -- Automatic Strategy Verification for Hex -- Feature Construction for Reinforcement Learning in Hearts -- A Skat Player Based on Monte-Carlo Simulation -- A Retrograde Approximation Algorithm for One-Player Can’t Stop -- Improving Depth-First PN-Search: 1?+?? Trick -- Search Versus Knowledge Revisited Again -- Counting the Number of Three-Player Partizan Cold Games -- LUMINES Strategies -- Computing Proper Equilibria of Zero-Sum Games -- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types -- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game -- Cheat-Proof Serverless Network Games -- Monte-Carlo Methods in Pool Strategy Game Trees -- Optimization of a Billiard Player – Tactical Play -- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.Theoretical Computer Science and General Issues,2512-2029 ;4630Computer scienceComputer science—MathematicsDiscrete mathematicsNumerical analysisMathematical statisticsArtificial intelligenceAlgorithmsComputer ScienceDiscrete Mathematics in Computer ScienceNumerical AnalysisProbability and Statistics in Computer ScienceArtificial IntelligenceAlgorithmsComputer science.Computer science—Mathematics.Discrete mathematics.Numerical analysis.Mathematical statistics.Artificial intelligence.Algorithms.Computer Science.Discrete Mathematics in Computer Science.Numerical Analysis.Probability and Statistics in Computer Science.Artificial Intelligence.Algorithms.794.81526Ciancarini Paolo1959-Donkers H. H. L. M.Herik H. J. van den(Hendrik Jacob),MiAaPQMiAaPQMiAaPQBOOK9910484661603321Computers and Games772747UNINA