03791nam 22007215 450 991048439610332120200702235045.03-319-65849-210.1007/978-3-319-65849-0(CKB)4100000000881927(DE-He213)978-3-319-65849-0(MiAaPQ)EBC5578508(PPN)220121036(EXLCZ)99410000000088192720171012d2017 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierE-Learning and Games 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers /edited by Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles1st ed. 2017.Cham :Springer International Publishing :Imprint: Springer,2017.1 online resource (XIV, 308 p. 180 illus.) Information Systems and Applications, incl. Internet/Web, and HCI ;103453-319-65848-4 Includes bibliographical references and index.Virtual Reality and Augmented Reality in Edutainment -- Gamification for Serious Game and Training -- Graphics, Imaging and Applications -- E-Learning and Game.This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.Information Systems and Applications, incl. Internet/Web, and HCI ;10345Personal computersEducation—Data processingUser interfaces (Computer systems)Application softwareComputer graphicsPersonal Computinghttps://scigraph.springernature.com/ontologies/product-market-codes/I24083Computers and Educationhttps://scigraph.springernature.com/ontologies/product-market-codes/I24032User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Information Systems Applications (incl. Internet)https://scigraph.springernature.com/ontologies/product-market-codes/I18040Computer Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22013Personal computers.Education—Data processing.User interfaces (Computer systems).Application software.Computer graphics.Personal Computing.Computers and Education.User Interfaces and Human Computer Interaction.Information Systems Applications (incl. Internet).Computer Graphics.371.337Tian Fengedthttp://id.loc.gov/vocabulary/relators/edtGatzidis Christosedthttp://id.loc.gov/vocabulary/relators/edtEl Rhalibi Abdennouredthttp://id.loc.gov/vocabulary/relators/edtTang Wenedthttp://id.loc.gov/vocabulary/relators/edtCharles Frededthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910484396103321E-Learning and Games2529948UNINA