01860nam 2200553 450 991080828010332120200520144314.00-88977-341-60-88977-303-3(CKB)3710000000614941(SSID)ssj0001636203(PQKBManifestationID)16389465(PQKBTitleCode)TC0001636203(PQKBWorkID)14417279(PQKB)10499320(MiAaPQ)EBC5202721(Au-PeEL)EBL5202721(CaPaEBR)ebr11486345(OCoLC)1018150068(PPN)238419614(EXLCZ)99371000000061494120180127h20142014 uy 0engurcnu||||||||txtccrTime will say nothing /Ramin JahanbeglooRegina, Saskatchewan :University of Regina Press,2014.©20141 online resource (280 pages, 16 unnumbered pages of plates) illustrationsBibliographic Level Mode of Issuance: Monograph0-88977-302-5 Iranian-Canadian philosopher Ramin Jahanbegloo's memoir of the 125 days he spent in solitary confinement in Tehran's notorious Evin Prison after being wrongfully accused of helping to prepare a "velvet revolution" and spying for Iran's enemies.Political prisonersIranBiographyPhilosophersIranBiographyPhilosophersCanadaBiographyPolitical prisonersPhilosophersPhilosophers365.45092Jahanbegloo Ramin1597752MiAaPQMiAaPQMiAaPQBOOK9910808280103321Time will say nothing4024754UNINA04579nam 22005055 450 991048434630332120200703061915.01137595213(electronic bk.)9781137595218(electronic bk.)1-137-59521-310.1057/978-1-137-59521-8(CKB)4100000010349093(MiAaPQ)EBC6109506(DE-He213)978-1-137-59521-8(EXLCZ)99410000001034909320200208d2020 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierFraming Uncertainty Computer Game Epistemologies /by Markus Rautzenberg1st ed. 2020.London :Palgrave Macmillan UK :Imprint: Palgrave Macmillan,2020.1 online resource (178 pages)Performance PhilosophyPrint version: Rautzenberg, Markus Framing Uncertainty : Computer Game Epistemologies London : Palgrave Macmillan Limited,c2020 9781137595201 1-137-59520-5 Includes bibliographical references and indexChapter 1: Looking Glass -- Chapter 2: Noise, Disturbance, Perturbation: The Interplay between Transparency and Opacity as a Gameplay-Device in Silent Hill 2 (2005) -- Chapter 3: Not-Ready-To-Hand or How Media become obtrusive -- Chapter 4: Ludic Mediality: Aesthetic Experience in Computer Games -- Chapter 5: Caves, Caverns and Dungeons. Speleological Aesthetics in Computer Games -- Chapter 6: Just Making Images: Evocation in Computer Games. Index.“Rautzenberg considers games, play and gaming as core ingredients of Performance Philosophy today. The author deploys a large variety of perspectives in order to discover the types of knowledge encapsuled in games. Furthermore, Framing Uncertainty is an inventory of the confused state of actual discourse in game studies and unravels the intricate ramifications of these cultural objects. Any avid student of ludology benefits from the profound insights into the various fields of immersive worldbuilding the book offers.” - Dr. Andreas Wolfsteiner, University of Hildesheim, Germany "A philosopher by training, a gamer by passion and a media scholar and cultural scientist by intensive reading and writing, Markus Rautzenberg is one of the key figures of contemporary German academia. His work on the theory of signs, the non-visual impact of images, disruptions and disturbances, and his sharp analysis of specific games and game genres influenced a whole generation of scholars. Current discourse on presentism, the aesthetics of games, AI, automation of play and more general epistemological questions all draw from his oeuvre.“ - Prof. Dr. Mathias Fuchs, Leuphana University Germany, Artist, Computer Scientist, Media Studies “Standing in a universalist tradition, Markus Rautzenberg bridges gaps of thought and juggles with ease between critical theory, postmodern philosophy, psychoanalysis, as well as game and media studies. His philosophical concepts connect usually separate disciplines, ranging from anthropology and psychology over media theory and far beyond. This collection of articles is a perfect guide through the all-encompassing postmodern uncertainty, leaving the reader with one certainty: That when it comes to games, markets, futures and the human condition, there is nothing to be certain about, and that this is a good thing.“ - Dr. Anne Dippel, University of Jena, Humboldt University Berlin, Anthropology, Literary Studies The book provides (1) an introduction to a continental approach to game philosophy; (2) an aesthetic theory of computer games rooted in concepts of performativity and epistemology; and (3) an introduction to an interdisciplinary approach to game studies that is based on philosophical perspectives on the subject matter. Markus Rautzenberg is Professor of Philosophy at Folkwang University of the Arts, Essen, Germany.Performance PhilosophyTheaterTheatre and Performance Studieshttps://scigraph.springernature.com/ontologies/product-market-codes/415000Theater.Theatre and Performance Studies.794.801Rautzenberg Markusauthttp://id.loc.gov/vocabulary/relators/aut1225735MiAaPQMiAaPQMiAaPQBOOK9910484346303321Framing Uncertainty2845873UNINA