04123nam 22008535 450 991048430160332120251226203226.03-540-48889-810.1007/11922155(CKB)1000000000283699(SSID)ssj0000315788(PQKBManifestationID)11230076(PQKBTitleCode)TC0000315788(PQKBWorkID)10255557(PQKB)11563512(DE-He213)978-3-540-48889-7(MiAaPQ)EBC3068529(PPN)123139589(BIP)34164478(BIP)13947257(EXLCZ)99100000000028369920100325d2006 u| 0engurnn#008mamaatxtccrAdvances in Computer Games 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers /edited by H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H.H.L.M. Donkers1st ed. 2006.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2006.1 online resource (XIV, 273 p.)Theoretical Computer Science and General Issues,2512-2029 ;4250Bibliographic Level Mode of Issuance: Monograph3-540-48887-1 Includes bibiliographical references and index.Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player – Position Play.This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.Theoretical Computer Science and General Issues,2512-2029 ;4250Computer scienceComputer scienceMathematicsDiscrete mathematicsNumerical analysisMathematical statisticsArtificial intelligenceAlgorithmsComputer ScienceDiscrete Mathematics in Computer ScienceNumerical AnalysisProbability and Statistics in Computer ScienceArtificial IntelligenceAlgorithmsComputer science.Computer scienceMathematics.Discrete mathematics.Numerical analysis.Mathematical statistics.Artificial intelligence.Algorithms.Computer Science.Discrete Mathematics in Computer Science.Numerical Analysis.Probability and Statistics in Computer Science.Artificial Intelligence.Algorithms.794.8/1526Herik H. J. van den(Hendrik Jacob)1758390Advances in Computer Games (Conference)MiAaPQMiAaPQMiAaPQBOOK9910484301603321Advances in computer games4196587UNINA