04808nam 22007935 450 991048423490332120200630021400.03-319-46152-410.1007/978-3-319-46152-6(CKB)3710000000909141(DE-He213)978-3-319-46152-6(MiAaPQ)EBC6311276(MiAaPQ)EBC5610287(Au-PeEL)EBL5610287(OCoLC)960643672(PPN)196323002(EXLCZ)99371000000090914120161005d2016 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierEntertainment Computing and Serious Games International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers /edited by Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig1st ed. 2016.Cham :Springer International Publishing :Imprint: Springer,2016.1 online resource (VIII, 541 p. 96 illus.) Information Systems and Applications, incl. Internet/Web, and HCI ;99703-319-46151-6 Introduction to the GI‐Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body‐Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games.The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. .Information Systems and Applications, incl. Internet/Web, and HCI ;9970Personal computersApplication softwareUser interfaces (Computer systems)Multimedia information systemsEducation—Data processingComputer graphicsPersonal Computinghttps://scigraph.springernature.com/ontologies/product-market-codes/I24083Information Systems Applications (incl. Internet)https://scigraph.springernature.com/ontologies/product-market-codes/I18040User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Multimedia Information Systemshttps://scigraph.springernature.com/ontologies/product-market-codes/I18059Computers and Educationhttps://scigraph.springernature.com/ontologies/product-market-codes/I24032Computer Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22013Personal computers.Application software.User interfaces (Computer systems).Multimedia information systems.Education—Data processing.Computer graphics.Personal Computing.Information Systems Applications (incl. Internet).User Interfaces and Human Computer Interaction.Multimedia Information Systems.Computers and Education.Computer Graphics.794.8Dörner Ralfedthttp://id.loc.gov/vocabulary/relators/edtGöbel Stefanedthttp://id.loc.gov/vocabulary/relators/edtKickmeier-Rust Michaeledthttp://id.loc.gov/vocabulary/relators/edtMasuch Maicedthttp://id.loc.gov/vocabulary/relators/edtZweig Katharinaedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910484234903321Entertainment Computing and Serious Games2545281UNINA