06994nam 22007575 450 991048417750332120200704121512.03-540-36032-810.1007/11789239(CKB)1000000000233048(SSID)ssj0000316336(PQKBManifestationID)11275351(PQKBTitleCode)TC0000316336(PQKBWorkID)10275549(PQKB)10281073(DE-He213)978-3-540-36032-2(MiAaPQ)EBC3068039(PPN)123136601(EXLCZ)99100000000023304820100301d2006 u| 0engurnn#008mamaatxtccrArticulated Motion and Deformable Objects[electronic resource] 4th International Conference, AMDO 2006, Port d'Andratx, Mallorca, Spain, July 11-14, 2006, Proceedings /edited by Francisco J. Perales, Robert B. Fisher1st ed. 2006.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2006.1 online resource (XVI, 532 p.)Image Processing, Computer Vision, Pattern Recognition, and Graphics ;4069Bibliographic Level Mode of Issuance: Monograph3-540-36031-X Includes bibliographical references and index.Articulated Motion and Deformable Objects AMD$O^{?e}$ 2006 -- A Study on Human Gaze Detection Based on 3D Eye Model -- Robust Fake Iris Detection -- A Study on Fast Iris Restoration Based on Focus Checking -- A Spatio-temporal Metric for Dynamic Mesh Comparison -- Facetoface: An Isometric Model for Facial Animation -- Matching Two-Dimensional Articulated Shapes Using Generalized Multidimensional Scaling -- Further Developments in Geometrical Algorithms for Ear Biometrics -- Composition of Complex Motion Models from Elementary Human Motions -- Acquisition of Articulated Human Body Models Using Multiple Cameras -- Recovering Articulated Non-rigid Shapes, Motions and Kinematic Chains from Video -- 3D Shape Reconstruction of Trunk Swaying Human Body Segments -- Combined Head, Lips, Eyebrows, and Eyelids Tracking Using Adaptive Appearance Models -- Mobile Path and Spin 3D Tracking and Reconstruction -- Generalized SCODEF Deformations on Subdivision Surfaces -- Viewpoint Insensitive Posture Representation for Action Recognition -- Ballistic Hand Movements -- Collision Detection Trough Deconstruction of Articulated Objects -- Probabilistic Spatio-temporal 2D-Model for Pedestrian Motion Analysis in Monocular Sequences -- Predicting 3D People from 2D Pictures -- Certain Object Segmentation Based on AdaBoost Learning and Nodes Aggregation Iterative Graph-Cuts -- Learning Deformations of Human Arm Movement to Adapt to Environmental Constraints -- Three-Dimensional Mapping from Stereo Images with Geometrical Rectification -- Transferring a Labeled Generic Rig to Animate Face Models -- Virtual Characters as Emotional Interaction Element in the User Interfaces -- Face Modeling and Wrinkle Simulation Using Convolution Surface -- Cascade of Fusion for Adaptive Classifier Combination Using Context-Awareness -- Modeling Relaxed Hand Shape for Character Animation -- Boundary Fragment Matching and Articulated Pose Under Occlusion -- Object Tracking and Elimination Using Level-of-Detail Canny Edge Maps -- Facial Expression Recognition in Various Internal States Using Independent Component Analysis -- Gender Identification on the Teeth Based on Principal Component Analysis Representation -- Grasp Motion Synthesis Based on Object Features -- Carrying Object Detection Using Pose Preserving Dynamic Shape Models -- Person Recognition Using Human Head Motion Information -- Matching Deformable Features Based on Oriented Multi-scale Filter Banks -- Principal Spine Shape Deformation Modes Using Riemannian Geometry and Articulated Models -- Automatic Pose Correction for Local Feature-Based Face Authentication -- An Adaptive 3D Surface Mesh Cutting Operation -- Action Recognition Using Motion Primitives and Probabilistic Edit Distance -- Shape-Motion Based Athlete Tracking for Multilevel Action Recognition -- Finding Articulated Body in Time-Series Volume Data -- Emotional Facial Expression Classification for Multimodal User Interfaces -- Posture Constraints for Bayesian Human Motion Tracking -- Efficient Incorporation of Motionless Foreground Objects for Adaptive Background Segmentation -- Interactive Soft Object Simulation with Quadratic Finite Elements -- An Alternative to Medial Axis for the 3D Reconstruction of Unorganized Set of Points Using Implicit Surfaces -- Modeling Timing Structure in Multimedia Signals -- Human Motion Synthesis by Motion Manifold Learning and Motion Primitive Segmentation -- Towards an Integrated Technological Framework for Modelling Shared Virtual Spaces: Languages and Domotic Applications -- Agents with Personality for Videogames -- Monocular Tracking with a Mixture of View-Dependent Learned Models -- Towards Hands-Free Interfaces Based on Real-Time Robust Facial Gesture Recognition -- Upper Body Tracking for Interactive Applications.Image Processing, Computer Vision, Pattern Recognition, and Graphics ;4069Application softwareOptical data processingPattern recognitionComputer graphicsArtificial intelligenceComputer simulationComputer Applicationshttps://scigraph.springernature.com/ontologies/product-market-codes/I23001Image Processing and Computer Visionhttps://scigraph.springernature.com/ontologies/product-market-codes/I22021Pattern Recognitionhttps://scigraph.springernature.com/ontologies/product-market-codes/I2203XComputer Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22013Artificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Simulation and Modelinghttps://scigraph.springernature.com/ontologies/product-market-codes/I19000Application software.Optical data processing.Pattern recognition.Computer graphics.Artificial intelligence.Computer simulation.Computer Applications.Image Processing and Computer Vision.Pattern Recognition.Computer Graphics.Artificial Intelligence.Simulation and Modeling.006.6Perales Francisco Jedthttp://id.loc.gov/vocabulary/relators/edtFisher Robert Bedthttp://id.loc.gov/vocabulary/relators/edtBOOK9910484177503321Articulated Motion and Deformable Objects771901UNINA