03588nam 22006255 450 991048357310332120200706032725.0981-15-2271-510.1007/978-981-15-2271-0(CKB)4940000000160916(MiAaPQ)EBC6005221(DE-He213)978-981-15-2271-0(EXLCZ)99494000000016091620200102d2020 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierCultural Realism and Virtualism Design Model[electronic resource] /by Ming-Feng Wang1st ed. 2020.Singapore :Springer Singapore :Imprint: Springer,2020.1 online resource (167 pages)981-15-2270-7 1 Introduction -- 2 Review of Culture and Design -- 3 Field Survey: The Taos and Maoris -- 4 New Design Model: Cultural Realism and Virtualism -- 5 Design Method -- 6 Design Development and Process -- 7 Product Display and Validation -- 8 Conclusions and Recommendations.The book proposes a new Cultural Realism and Virtualism design model for cultural and creative products based on Laozi’s philosophy and analysis of symbolism, metaphysics, three-layered culture, reverse-triangular cultural space and Zen aesthetics. It studies peoples that speak Austronesian languages and offers a detailed comparison of their homogeneous and heterogeneous cultures of color, clothing, housing, boats, birds, symbols, dance and ancestry, and provides insights into the cultural features of deconstruction and construction of color, style, form, shape and function, to compose cultural and creative products using complex, variable, fuzzy evaluation; and structural variation and color evaluation methods. It then uses case studies to show that the products created with the new model not only fulfilled their purpose, but also successfully entered the markets. This book helps qualify decision-making processes, improve accuracy of design scheme evaluation and enhance efficiency in product development, and as such appeals to those in the cultural and creative industry, researchers, designers and those who are interested in product design.Motion picturesCultureTechnologyIndustrial designManagementIndustrial managementAudio-Visual Culturehttps://scigraph.springernature.com/ontologies/product-market-codes/413190Culture and Technologyhttps://scigraph.springernature.com/ontologies/product-market-codes/411180Industrial Designhttps://scigraph.springernature.com/ontologies/product-market-codes/K19020Innovation/Technology Managementhttps://scigraph.springernature.com/ontologies/product-market-codes/518000Motion pictures.Culture.Technology.Industrial design.Management.Industrial management.Audio-Visual Culture.Culture and Technology.Industrial Design.Innovation/Technology Management.338.477Wang Ming-Fengauthttp://id.loc.gov/vocabulary/relators/aut1229045MiAaPQMiAaPQMiAaPQBOOK9910483573103321Cultural Realism and Virtualism Design Model2853116UNINA