00754nam0 2200277 450 00000775520080609121057.088-207-2605-X20070404d1998----km-y0itay50------baitaITy-------001yyLezioni di geometriaRosa Esposito, Assunta Russo2. ed.NapoliLiguoric1998XIII, 368 p.24 cm2001Geometria51620Esposito,Rosa344165Russo,Assunta344166ITUNIPARTHENOPE202070404RICAUNIMARC000007755516-L/11 [I]39331PIST2007Lezioni di geometria374619UNIPARTHENOPE02984nam 22005535 450 991048342110332120250609111335.09783030281762303028176010.1007/978-3-030-28176-2(CKB)4100000009759226(MiAaPQ)EBC5972837(DE-He213)978-3-030-28176-2(Perlego)3492199(MiAaPQ)EBC5972625(EXLCZ)99410000000975922620191105d2019 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierTheorizing Stupid Media De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames /by Aaron Kerner, Julian Hoxter1st ed. 2019.Cham :Springer International Publishing :Imprint: Palgrave Macmillan,2019.1 online resource (232 pages)9783030281755 3030281752 1.The Stupider the Better -- 2.The Stupid in the Contemporary Hollywood Vernacular: Spectacularly Stupid Transformers -- 3.The Stupid in Genre Fails -- 4.The Stupid as Narrative Dissonance -- 5.The Stupid as Ludonarrative Dissonance -- 6.Conclusion: Well That Was Stupid.This book explores the stupid as it manifests in media-the cinema, television and streamed content, and videogames. The stupid is theorized as media that "fails" to conform to established narrative conventions, often surfacing at evolutionary moments. Each chapter explores different manifestations of the stupid: exemplified in the Transformers franchise the contemporary Hollywood vernacular privileges kinetic qualities over conventional narration, and is often dismissed as being stupid. The stupid is also evident in genre failures. Narrative dissonance, where a story "feels off", might be perceived as stupid-Adventure Time being a key example. "Ludonarrative dissonance" refers to instances in videogames (e.g., Bioshock) where gameplay seemingly runs counter to the narrative, thus stupefying. The authors take the film Sucker Punch as a concluding exercise, applying the book's theorization of the stupid. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place-stupid! .Film genresPopular cultureGenre StudiesPopular CultureFilm genres.Popular culture.Genre Studies.Popular Culture.302.23302.234Kerner Aaronauthttp://id.loc.gov/vocabulary/relators/aut959811Hoxter Julianauthttp://id.loc.gov/vocabulary/relators/autMiAaPQMiAaPQMiAaPQBOOK9910483421103321Theorizing Stupid Media2850280UNINA