03974nam 22006375 450 991048338840332120200723140732.03-030-49875-110.1007/978-3-030-49875-7(CKB)4100000011354940(MiAaPQ)EBC6273594(DE-He213)978-3-030-49875-7(EXLCZ)99410000001135494020200723d2020 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierYoung Children and Mobile Media Producing Digital Dexterity /by Bjørn Nansen1st ed. 2020.Cham :Springer International Publishing :Imprint: Palgrave Macmillan,2020.1 online resource (162 pages)Palgrave Pivot3-030-49874-3 1. Researching young children and mobile media -- 2. Household mobile media arrangements -- 3. A touchscreen media habitus -- 4. Parental intermediation on YouTube -- 5. Digital toys and datafying play -- 6. Postdigital playgrounds. .This book investigates young children’s everyday digital practices, embodied digital play, and digital media products – such as mobile applications, digital games, and software tools. The book provides a critical and collective perspective on the ways young children’s mobile media culture is currently being reshaped. The chapters draw on research that extends from the household to social media platforms and public spaces. Moving across these interconnected sites, this book explores how young children are currently configured as consumers, users, and subjects of mobile media technologies. These arrangements of media use are analysed through a conceptual lens of digital dexterity, which locates children’s capacities to use mobile media interfaces and digital products not simply in terms of physical skills or developmental capacities, but importantly, through the design and affordances of mobile technologies and touch-based interfaces, cultures of interactive play and digital parenting, and economies of digital platforms and technology product design. Bjørn Nansen is a Senior Lecturer in Media and Communications at the University of Melbourne. He has published widely across studies of technology innovation and adoption, digital media industries, and cultural practices of media use in everyday and family life. His work often focuses on emerging and marginal digital practices, and is based in interdisciplinary approaches to research. His current projects investigate children’s YouTube, digital memorialising, and sleep management technologies. .Palgrave pivot.CommunicationDigital mediaYouth—Social life and customsCultureTechnologyMedia and Communicationhttps://scigraph.springernature.com/ontologies/product-market-codes/412010Digital/New Mediahttps://scigraph.springernature.com/ontologies/product-market-codes/412040Youth Culturehttps://scigraph.springernature.com/ontologies/product-market-codes/411140Culture and Technologyhttps://scigraph.springernature.com/ontologies/product-market-codes/411180Communication.Digital media.Youth—Social life and customs.Culture.Technology.Media and Communication.Digital/New Media.Youth Culture.Culture and Technology.004.678083025.042083Nansen Bjørnauthttp://id.loc.gov/vocabulary/relators/aut975122MiAaPQMiAaPQMiAaPQBOOK9910483388403321Young Children and Mobile Media2220281UNINA