01798oam 2200433 450 991048195740332120221007155746.0981-15-9724-3(CKB)4100000011751956(MiAaPQ)EBC6473592(PPN)253857279(EXLCZ)99410000001175195620210630d2021 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierDigital entertainment the next evolution in service sector /editors, Subhankar Das, Saikat GochhaitSingapore :Palgrave Macmillan,[2021]©20211 online resource (265 pages) illustrationsIncludes index.981-15-9723-5 This book presents a clear constructive representation for policy framework, effect, and integrities of various platforms that are vocal about digital entertainment. It provides a holistic representation of all the platforms, whether they are application based or AI based or web portal based. Digital Entertainment incorporates Internet-based gaming, remote gaming, online applications for TV, music, and films fans, and types of consumer-to-consumer (C2C) stimulation that includes humanPC or humanhuman or humanmobile collaboration through the Internet (or remote).Computer gamesInternet entertainmentComputer games.Internet entertainment.780Gochhait Saikat1974-Das Subhankar1981-MiAaPQMiAaPQUtOrBLWBOOK9910481957403321Digital entertainment2846749UNINA