02036nam 2200505 450 991047695000332120221225170933.01-00-318137-61-000-40795-010.1201/9781003181378(CKB)5470000000566799(NjHacI)995470000000566799(oapen)https://directory.doabooks.org/handle/20.500.12854/70094(MiAaPQ)EBC7244797(Au-PeEL)EBL7244797(EXLCZ)99547000000056679920221225d2021 uy 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierDeveloping graphics frameworks with Python and OpenGL /Lee Stemkoski, Michael PascaleTaylor & Francis2021Boca Raton :CRC Press,2021.1 online resource (ix, 334 pages) illustrations0-367-72180-5 1-003-18137-6 Introduction to computer graphics -- Introduction to Pygame and OpenGL -- Matrix algebra and transformations -- A scene graph framework -- Textures -- Light and shadow.Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.Computer graphicsComputer programsComputer graphicsCongressesrendering3DComputer graphicsComputer programs.Computer graphics006.6869Stemkoski Lee856558Pascale MichaelNjHacINjHaclBOOK9910476950003321Developing graphics frameworks with Python and OpenGL2995998UNINA