02987nam 2200601I 450 991047677030332120200715114646.01-83867-449-7(CKB)5450000000014871(ScCtBLL)67c3a7ea-f396-4e7e-b6ef-d6fcbbebc79a(UtOrBLW)9781838674496(oapen)https://directory.doabooks.org/handle/20.500.12854/31882(EXLCZ)99545000000001487120200715d2020 uy 0engurun|||||||||txtrdacontentcrdamediacrrdacarrierVideo games, crime and next-gen deviance reorienting the debate /edited by Craig Kelly (Birmingham City University, UK), Adam Lynes and Kevin HoffinEmerald Publishing2020[s.l.] :Emerald Publishing,2020.1 online resourceEmerald pointsIncludes index.Includes bibliographical references.The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, and freely available to read online. In recent decades the video games industry has grown astronomically, quickly becoming a substantial part of our everyday lives. Alongside the rise of this technology, the media, academia and, in some cases, governments, have drawn correlations between video games and serious instances of violence, focusing most notably on mass shootings. This narrow debate has distracted from our understanding of many of the harms which video games can, in some cases, cause, perpetuate or hide. Drawing upon the emerging deviant leisure perspective, this book seeks to re-orientate the debate on video games and their associated potential harms. Through the examination of culturally embedded harms such as gambling, sexual violence and addiction, together with the rise in swatting and other activities, the authors explore the notion that video games are inexplicably intertwined with aspects of deviancy.Emerald points.Video gamesSocial aspectsViolence in video gamesDeviant behaviorGames & Activities, Video & MobilebisacshComputer games, online games: strategy guidesbicsscSocial ScienceMedia StudiesCriminologyPopular CultureVideo gamesSocial aspects.Violence in video games.Deviant behavior.Games & Activities, Video & Mobile.Computer games, online games: strategy guides.794.8Lynes AdamedtKelly CraigLynes AdamHoffin KevinUtOrBLWUtOrBLWBOOK9910476770303321Video Games, Crime and Next-Gen Deviance2566002UNINA