04157nam 2200457 450 991046666560332120210901203039.01-948198-75-4(CKB)4100000007121636(MiAaPQ)EBC5568943(Au-PeEL)EBL5568943(OCoLC)1061094934(EXLCZ)99410000000712163620181122d2019 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierCo-designVolume II practical ideas for designing across complex systems /Mark GatenbyNew York :Business Expert Press,2019.1 online resource (183 pages)1-948198-74-6 Cover -- Co-Design, Volume II: Practical Ideas for Designing Across Complex Systems -- Contents -- Series Introduction -- Introduction -- Acknowledgments -- CHAPTER 1: Design Meets Co-design -- Complexity -- Artifacts and Interfaces -- Thinking in Systems and Design -- The Unfolding of Design Practice -- Time to Co-design -- References -- PART 1 -- CHAPTER 2: Ideas -- The Idea -- Playing with Ideas -- Why Do We Have Ideas? -- Why Is It Important? -- What Does It Mean in Practice? -- Making Ideas More Cooperative -- Questions for Reflection -- References -- CHAPTER 3: Design Brief -- The Idea -- Briefs and Ideas -- Essence of a Brief -- Measurability -- Perspectives on Writing Design Briefs -- 1. Brief as a Beginning/Opening -- 2. Brief as Challenge -- 3. Brief as Asking Questions -- 4. Brief as Relationship -- 5. Brief as Simile -- What Does It Mean in Practice? -- Management by Objectives -- Asking a Question Is Harder than Finding the Answer -- Questions for Reflection -- References -- CHAPTER 4: Cooperation -- The Idea -- The Social Individual -- Tribal Identity -- Hard Cooperation -- Why Is Cooperation Important? -- Repeat Reciprocity -- What Does It Mean in Practice? -- Decentering the Individual -- Working with Hard Cooperation -- Rebuilding Cooperative Capital -- Questions for Reflection -- References -- PART 2 -- CHAPTER 5: The Workshop -- The Idea -- The Workshop as Outside the Timetable -- Why Is It Important? -- Core Features of a Workshop -- Originality -- The Master's Influence -- What Does It Mean in Practice? -- Workshops and Bureaucracy -- Designing a Workshop Space -- Questions for Reflection -- References -- CHAPTER 6: Prototyping -- The Idea -- Prototypes and Systems -- Prototyping Services -- Categories of Prototyping -- Why Is Prototyping Important? -- Cooperative Prototyping -- What Does Prototyping Mean in Practice?.Extended Example: Higher Education Design -- Questions for Reflection -- References -- CHAPTER 7: Design Trace -- The Idea -- The Design Trace as Response to Incompleteness -- Why Is It Important? -- Design Trace of Wikipedia -- What Does It Mean in Practice? -- Questions for Reflection -- Questions for Reflection -- References -- PART 3 -- CHAPTER 8: Empathy -- The Idea -- Why Is It Important? -- Roles and Relationships -- Usability -- What Does It Mean in Practice? -- Designing with Empathy -- Getting Empathy Right -- Co-designing Empathy -- Questions for Reflection -- References -- CHAPTER 9: Participation -- The Idea -- Iron Law of Oligarchy -- Community Participation -- Participation and Technology -- Professions and Participation -- Why Is Participation Important? -- What Does Participatory Design Mean in Practice? -- Future of Professional-Client Relationship -- Questions for Reflection -- References -- Epilogue: Obliquity -- About the Author -- Index -- Ad page -- Back Cover.Instructional systemsDesignLearningResearchEducational technologyElectronic books.Instructional systemsDesign.LearningResearch.Educational technology.371.3 Gatenby Mark876542MiAaPQMiAaPQMiAaPQBOOK9910466665603321Co-design1957329UNINA