01963nam 2200529 a 450 991046559260332120200520144314.01-84969-597-0(CKB)2560000000103169(OCoLC)849919045(CaPaEBR)ebrary10714620(SSID)ssj0000971380(PQKBManifestationID)11617468(PQKBTitleCode)TC0000971380(PQKBWorkID)10939428(PQKB)10543412(MiAaPQ)EBC1192672(PPN)228021391(Au-PeEL)EBL1192672(CaPaEBR)ebr10714620(CaONFJC)MIL497721(OCoLC)850162221(EXLCZ)99256000000010316920130603d2013 uy 0engurunu|||||txtccrLearning Stencyl 3.x game development beginner's guide[electronic resource] a fast-paced, hands-on guide for developing a feature-complete video game on almost any desktop computer, without writing a single line of computer code /Innes BorkwoodBirmingham Packt Pub.20131 online resource (336 p.)"Learn by doing: less theory, more results"--Cover.Includes index.1-84969-596-2 Let's make a game! -- Detecting collisions -- Creating behaviors -- Animation in Stencyl -- Managing displaying information -- Polishing the game -- Implementing sounds -- Publishing and making money from your games -- Targeting mobile platforms.Computer gamesProgrammingElectronic books.Computer gamesProgramming.Borkwood Innes994459MiAaPQMiAaPQMiAaPQBOOK9910465592603321Learning Stencyl 3.x game development beginner's guide2277383UNINA