05468nam 2200685Ia 450 991046548070332120200520144314.01-283-42531-997866134253171-118-22607-0(CKB)2560000000079132(EBL)818110(OCoLC)772844573(SSID)ssj0000632492(PQKBManifestationID)11372368(PQKBTitleCode)TC0000632492(PQKBWorkID)10609919(PQKB)10828444(MiAaPQ)EBC818110(CaSebORM)9781118159002(Au-PeEL)EBL818110(CaPaEBR)ebr10523989(CaONFJC)MIL342531(EXLCZ)99256000000007913220111102d2012 uy 0engur|n|---|||||txtccrBeginning iOS application development with HTML and JavaScript[electronic resource] /Richard Wagner1st editionIndianapolis, IN Wileyc20121 online resource (436 p.)Wrox beginning guidesIncludes index.1-118-15900-4 Beginning: iOS Application Development with HTML and JavaScript®; Contents; Introduction; Part I: Getting Started; Chapter 1: Introducing iOS Development Using Web Technologies; Discovering the Safari on iOS Platform; Key Safari Features for Web Developers; Four Ways to Develop Web Apps for iOS; The Finger Is Not a Mouse; Limitations and Constraints; Setting Up Your Development Environment on a Local Network; Chapter 2: Working with Core Technologies; Exploring HTML 5 Media Elements; Scripting JavaScript; Syntax and Basic Rules; Variables; Operators; Reserved WordsBasic Conditional ExpressionsLoops; Comments; Functions; Data Types; Chapter 3: The Document Object Model; What Is the DOM?; DOM as a Tree; Accessing the DOM from JavaScript; Accessing a Specific Element; Accessing a Set of Elements; Accessing Family Members; Retrieving Attributes; Manipulating the DOM; Creating an Element and Other Nodes; Adding a Node to the DOM; Creating Other Elements; Setting a Value to an Attribute; Moving a Node; Cloning a Node; Removing a Node from the DOM; Removing an Attribute; Chapter 4: Writing Your First Hello World Application; Setting UpCreating Your Index PageCreating the Main Screen; Adding Detail Pages; Chapter 5: Enabling and Optimizing Web Sites for the iPhone and iPad; Tier 1: iOS Compatibility; Tier 2: Navigation-Friendly Websites; Working with the Viewport; Turning Your Page into Blocks; Defining Multiple Columns ( Future Use); Tier 3: Custom Styling; Media Queries; Text Size Adjustment; Case Study: Enabling an Existing Web Site; Tier 4: Parallel Sites; Part II: Application Design; Chapter 6: Designing the iPhone UI; Evolving UI Design; The iPhone Viewport; Exploring iOS Design Patterns; Categorizing AppsNavigation List-based UI DesignApplication Modes; Exploring Screen Layout; Title Bar; Edge-to-Edge Navigation Lists; Rounded Rectangle Design Destination Pages; Designing for Touch; Working with Fonts; Best Practices in iOS UI Design; Adding Finishing Touches; Chapter 7: Designing for iPad; Special iPad Considerations; Design Essentials; Dealing with Scrolling; Split View Design Pattern; Designing a UI for iPad; Chapter 8: Styling with CSS; CSS Selectors Supported in Safari; Text Styles; Controlling Text Sizing with -webkit-text-size-adjust; Handling Overflowed Text with text-overflowCreating Subtle Shadows with text-shadowStyling Block Elements; Image-Based Borders with -webkit-border-image; Rounded Corners with -webkit-border-radius; Gradient Push Buttons with -webkit-appearance; Multiple Background Images; Setting Transparencies; Creating CSS-based iOS Buttons; Identifying Incompatibilities; Part III: Application Development; Chapter 9: Programming the Interface; Top Level of Application; Examining Top-Level Styles; Adding the Top Toolbar; Adding a Top-Level Navigation Menu; Displaying a Panel with an Internal URL; Creating a Secondary Navigation ListDesigning for Long Navigation Lists This book covers the various aspects of developing web-based applications for iOS. Over the past four years, the iPhone and iPad have been amazingly successful. Because of this success, application developers are entering a world of sophisticated, multifunctional mobile applications. Now mobile web-based applications can bring together web apps, native apps, multimedia video and audio, and the mobile device itself. By using this book you will learn how to create a mobile application from beginning to end, utilizing open source frameworks to speed up development times, emulate the look and fApplication softwareDevelopmentiPhone (Smartphone)ProgrammingiPad (Computer)ProgrammingElectronic books.Application softwareDevelopment.iPhone (Smartphone)Programming.iPad (Computer)Programming.005.26Wagner Richard52248MiAaPQMiAaPQMiAaPQBOOK9910465480703321Beginning iOS application development with HTML and JavaScript2100280UNINA04536nam 2200661 450 991080966700332120230807221328.03-11-044795-93-11-044806-810.1515/9783110448061(CKB)3710000000455836(EBL)2130147(SSID)ssj0001530007(PQKBManifestationID)12628791(PQKBTitleCode)TC0001530007(PQKBWorkID)11536302(PQKB)10969490(MiAaPQ)EBC2130147(DE-B1597)457904(OCoLC)918623404(DE-B1597)9783110448061(Au-PeEL)EBL2130147(CaPaEBR)ebr11088060(CaONFJC)MIL819051(EXLCZ)99371000000045583620150818h20152015 uy 0engurun#---|u||utxtccr3D and animated lenticular photography between Utopia and entertainment /Kim TimbyBerlin, [Germany] ;Boston, [Massachusetts] :De Gruyter,2015.©20151 online resource (306 p.)Studies in Theory and History of Photography ;Volume 5Description based upon print version of record.3-11-041306-X Includes bibliographical references and index.Front matter --CONTENTS --ACKNOWLEDGEMENTS --INTRODUCTION --Chapter 1: Stereoscopy without a Stereoscope --Chapter 2: Cinema in a Single Photo --Chapter 3: A Window onto the World --Chapter 4: 3D Portraiture and the Integral-Image Utopia --Chapter 5: Lights, Color, Action! Point-of-Sale Advertising --Chapter 6: A Lenticular Image in Every Home: Promotional Premiums --Chapter 7: The 3D Postcard --Chapter 8: The Limits of Lenticular Photography --Conclusion --Notes --IndexDie bedeutende kulturelle Rolle der Fotografie und die Vielfalt fotografischer Praxis stehen zunehmend im Fokus wissenschaftlicher Studien. Die Publikation leistet einen Beitrag zu dieser neuen Fotografiegeschichte, indem sie sich jenen Bildern widmet, die dadurch den Eindruck belebter Dreidimensionalität erwecken, dass sie bewegt werden. Auf der Grundlage von Fallstudien werden diese Linsenraster- oder Lentikularbilder und ihre Verwendung in Wissenschaft und Popkultur untersucht.Die Motive, die die Neuentdeckung und Entwicklung dieser Technologie seit dem beginnenden 20. Jahrhundert vorwärts gebracht haben, werfen ein neues Licht auf unser Verhältnis zum fotografischen Realismus. Sie erhellen das Zusammenspiel von technischer Innovation und dem Verlangen nach Unterhaltung in der Fotografie.Scholars are increasingly investigating photography’s broad cultural role, expanding our understanding of the diversity of photographic practices. Kim Timby contributes to this new history of photography by examining the multifaceted story of images that animate with a flick of the wrist or appear vividly three-dimensional without the use of special devices—both made possible by the lenticular process. Using French case studies, this volume broadly weaves 3D and animated lenticular imagery into scientific and popular culture, from early cinema and color reproduction to the birth of modern advertising and the market for studio portraits, postcards, and religious imagery. The motivations behind the invention and reinvention of this pervasive form of imagery, from the turn of the twentieth century through the end of the pre-digital era, shed new light on our relationship to photographic realism and on the forceful interplay in photography between technological innovation and the desire to be entertained. 3D and Animated Lenticular Photography: Between Utopia and Entertainment is a profusely illustrated and engaging interdisciplinary study of a wide-ranging body of images that have fascinated viewers for generations.Studies in theory and history of photography ;Volume 5.Photography, StereoscopicImage processingPattern perceptionPhotography, Stereoscopic.Image processing.Pattern perception.778.4Timby Kim1147133MiAaPQMiAaPQMiAaPQBOOK99108096670033213D and animated lenticular photography4116955UNINA