03618nam 2200625 450 991046530480332120200520144314.00-262-33218-3(CKB)3710000000644500(EBL)4505260(SSID)ssj0001652379(PQKBManifestationID)16427508(PQKBTitleCode)TC0001652379(PQKBWorkID)14813433(PQKB)10728615(MiAaPQ)EBC4505260(OCoLC)946887798(OCoLC)995022922(OCoLC)995149049(OCoLC)1003200093(OCoLC-P)946887798(MaCbMITP)8853(Au-PeEL)EBL4505260(CaPaEBR)ebr11207227(CaONFJC)MIL915505(OCoLC)946887798(EXLCZ)99371000000064450020160526h20162016 uy 0engur|n|---|||||txtccrAtari to Zelda Japan's videogames in global contexts /Mia ConsalvoCambridge, Massachusetts ;London, England :The MIT Press,2016.©20161 online resource (269 p.)Includes index.0-262-03439-5 Contents; Acknowledgments; Introduction; 1 Playing with Cosmopolitanism; 2 Unintended Travel; 3 Playing Japan's Games; 4 Much Ado about JRPGs; 5 Localization; 6 The Japanese Console Game Industry; 7 A Game's Building Blocks; 8 Conclusions; Notes; Index"In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the "Japaneseness" of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness--cultural motifs or technical markers. Games were "localized," subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players' interest in Japanese games (and Japanese culture in general) and then investigating players' DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market."--Booki jacket.Video gamesJapanVideo gamesSocial aspectsJapanVideo games industryJapanElectronic books.Video gamesVideo gamesSocial aspectsVideo games industry794.80952006.7768 CONConsalvo Mia1969-890600MiAaPQMiAaPQMiAaPQBOOK9910465304803321Atari to Zelda2124100UNINA01499nam0 2200337 i 450 CAG044470720251003044102.08846443667IT2004-6287 20130827d2003 ||||0itac50 baitaitz01i xxxe z01nLa mobilità delle merci nell'area metropolitana milaneseGiovanni Da Rios, Domenico Gattusoindagine sviluppata dal Politecnico di Milano, D.I.I.A.R., Sezione infrastrutture viarieF. MilanoAngeli°2003!333 p.23 cm.MerciTrasportoMilano <prov.>FIRCFIC145982I388.044094521TRASPORTI TERRESTRI. SERVIZI MERCI. Milano (prov.)21388.044094521TRASPORTI TRASPORTI TERRESTRI. SERVIZIO MERCI. Milano (prov.) e Lodi (prov.)22388.094521Trasporti. Trasporti terrestri. Milano (prov.)14388.4TRASPORTI LOCALI21ITIT-00000020130827IT-BN0095 IT-NA0457 NAP 01SALA DING $NAP BISALA 5 Libri da 4151 in poi CAG0444707Biblioteca Centralizzata di Ateneo1 v.1 v. 01SALA DING 388.094521 DAR.mo 0102 0000047815 VMA A4 1 v.Y 2003040320030403 01 BIMobilità delle merci nell'area metropolitana milanese4401763UNISANNIO