02386nam 2200589 450 991046441560332120200520144314.01-118-85545-01-118-85546-9(CKB)3710000000088818(EBL)1633774(SSID)ssj0001160370(PQKBManifestationID)11776782(PQKBTitleCode)TC0001160370(PQKBWorkID)11118203(PQKB)11419102(MiAaPQ)EBC1633774(CaSebORM)9781118855454(Au-PeEL)EBL1633774(CaPaEBR)ebr10838609(CaONFJC)MIL578574(OCoLC)874164082(PPN)19414450X(EXLCZ)99371000000008881820140227d2014 uy| 0engur|n|---|||||txtccrHTML5 games creating fun with HTML5, CSS3 and WEBGL /Jacob SeidelinSecond edition.Chichester, West Sussex, United Kingdom :Wiley,2014.1 online resource (458 p.)Includes index.1-118-85538-8 part I. Getting started with HTML5 games -- part II. Creating the basic game -- part III. Adding 3D and sound -- part IV. Local storage and multiplayer games. HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including usComputer gamesProgrammingHTML (Document markup language)Electronic books.Computer gamesProgramming.HTML (Document markup language)794.81526Seidelin Jacob949125MiAaPQMiAaPQMiAaPQBOOK9910464415603321HTML5 games2145312UNINA