03509nam 2200697 450 991046431570332120200520144314.01-4214-1307-8(CKB)3710000000111569(EBL)3318823(SSID)ssj0001196016(PQKBManifestationID)11675458(PQKBTitleCode)TC0001196016(PQKBWorkID)11162733(PQKB)10477862(MiAaPQ)EBC3318823(OCoLC)880147747(MdBmJHUP)muse32566(Au-PeEL)EBL3318823(CaPaEBR)ebr10872346(EXLCZ)99371000000011156920140527h20142014 uy 0engur|n|---|||||txtccrPostsecondary play the role of games and social media in higher education /edited by William G. Tierney [and three others]Baltimore, Maryland :Johns Hopkins University Press,2014.©20141 online resource (347 p.)Tech.edu : A Hopkins Series on Education and TechnologyDescription based upon print version of record.1-4214-1306-X Includes bibliographical references at the end of each chapters and index.""Cover""; ""Contents""; ""Acknowledgments""; ""Introduction. Why Games and Social Media?""; ""PART I: What Is the Current Landscape of Higher Education?""; ""1 The Disruptive Future of Higher Education""; ""2 The Need to Increase College Enrollment and Completion""; ""3 Transition Readiness: Making the Shift from High School to College in a Social Media World""; ""4 From Communication to Community: How Games and Social Media Affect Postsecondary Stakeholders""; ""PART II: Whatâ€?s in a Game?""; ""5 What Games Do Well: Mastering Concepts in Play""""6 The Open Laptop Exam: Reflections and Speculations""""7 Games, Passion, and “Higherâ€? Education""; ""8 Game-Like Learning: Leveraging the Qualities of Game Design and Play""; ""PART III: What Do We Know about Games and What Do We Need to Learn?""; ""9 Assessing Learning in Video Games""; ""10 Implications and Applications of Sociable Gaming for Higher Education""; ""11 Gender, Social Media, Games, and the College Landscape""; ""12 How Much Technology Is Enough?""; ""Conclusion. The Shape of Things to Come""; ""Glossary""; ""Contributors""; ""Index""; ""A""; ""B""; ""C""; ""D""; ""E""""F""""G""; ""H""; ""I""; ""J""; ""K""; ""L""; ""M""; ""N""; ""O""; ""P""; ""Q""; ""R""; ""S""; ""T""; ""U""; ""V""; ""W""; ""Y""; ""Z""Tech.edu : A Hopkins Series on Education and TechnologyEducation, HigherEffect of technological innovations onEducation, HigherSocial aspectsPlaySocial aspectsVideo gamesComputer gamesSocial mediaElectronic books.Education, HigherEffect of technological innovations on.Education, HigherSocial aspects.PlaySocial aspects.Video games.Computer games.Social media.378.1734Tierney William G.MiAaPQMiAaPQMiAaPQBOOK9910464315703321Postsecondary play2184832UNINA