03641nam 2200649Ia 450 991046423730332120210625003739.03-11-089775-X10.1515/9783110897753(CKB)3360000000338216(OCoLC)811407722(CaPaEBR)ebrary10597713(SSID)ssj0000713449(PQKBManifestationID)12276567(PQKBTitleCode)TC0000713449(PQKBWorkID)10658627(PQKB)10621166(MiAaPQ)EBC3041914(DE-B1597)56922(OCoLC)979757029(DE-B1597)9783110897753(Au-PeEL)EBL3041914(CaPaEBR)ebr10597713(OCoLC)922944925(EXLCZ)99336000000033821620070319d2007 uy 0engurcn|||||||||txtccrCommunication games[electronic resource] the semiotic foundation of culture /by Eduardo NeivaBerlin ;New York Mouton de Gruyterc20071 online resource (320 p.)Approaches to applied semiotics,1612-6769 ;5Bibliographic Level Mode of Issuance: Monograph3-11-019046-X Includes bibliographical references (p. [265]-296) and index.Front matter --Acknowledgments --Contents --Foreword --Part 1. Canonical games --Chapter 1. Conflict --Chapter 2. Coordination --Chapter 3. Contract --Part 2. Ancestral games --Chapter 4. Origin --Chapter 5. Sex, signals --Part 3. Individual games --Chapter 6. Strategies --Chapter 7. Players --Afterword --Notes --References --IndexCommunication Games is a new and radical interpretation of the relationship between culture and communication. It explores the idea that culture and communication studies should be seen predominantly in relation to struggles and conflicts within the social arena. It criticizes the conventional heritage of the social sciences and humanities. Culture and communication are conceived not merely as means of integrating social actors, but as semiotic ways of providing fitness indicators that allow for the resolution of competition between individuals. From the perspective of Peircean semiotics and the Darwinian understanding of life processes, Communication Games redefines culture in terms of Darwin's notion of sexual selection. Moving on from the realization that sexual selection creates individual organisms with conflicting interests, Communication Games emphasizes the contribution of game theory to semiotics and communication studies. The book demonstrates how cooperation and shared conventions eventually emerge, and how conflicts are resolved through the display of costly and inflated signs. It is from these inflated signs and the escalation of excessive messages that cultures gain a certain degree of stability. Communication Games proposes a new way of understanding culture, communication, and semiotic exchange in terms of game theory.Communication and cultureSemioticsGame theoryElectronic books.Communication and culture.Semiotics.Game theory.302.2AP 14000rvkNeiva Júnior Eduardo1043533MiAaPQMiAaPQMiAaPQBOOK9910464237303321Communication games2468564UNINA