01448nam0 2200325 i 450 SUN001289620070709120000.088-7284-224-7IT96 109820030211d1994 |0itac50 baitaIT|||| |||||Giustiniano 1. tra politica e religioneCarmelo CapizziSoveria Mannelli [etc.] : Rubbettino1994245 p. ; 22 cmIn cop.: Accademia angelica Costantiniana.001SUN00129152001 Saggi, studi, testiAccademia Angelica Costantiniana di lettere arti e scienze1210 Soveria Mannelli [etc.]Rubbettino[poi] [Marigliano]L.E.R.1994-.Giustiniano <imperatore d'Oriente ; 1.>Politica religiosaFISUNC006867ChiesaImpero d'OrienteSec. 6.FISUNC006868Soveria MannelliSUNL000176949.501309221Capizzi, CarmeloSUNV009553181377RubbettinoSUNV000666650ITSOL20181109RICASUN0012896UFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA00 CONS XVIII.Elc.16 00 8177 UFFICIO DI BIBLIOTECA DEL DIPARTIMENTO DI GIURISPRUDENZA8177CONS XVIII.Elc.16paGiustiniano 1. tra politica e religione283448UNICAMPANIA02990oam 2200601I 450 991046369280332120200520144314.00-429-06299-01-4398-6381-410.1201/b10623 (CKB)3400000000001883(EBL)1019604(OCoLC)811504344(SSID)ssj0000283452(PQKBManifestationID)11205298(PQKBTitleCode)TC0000283452(PQKBWorkID)10247330(PQKB)10624818(MiAaPQ)EBC1019604(Au-PeEL)EBL1019604(CaPaEBR)ebr10158034(CaONFJC)MIL581262(OCoLC)560221241(EXLCZ)99340000000000188320180331d2002 uy 0engur|n|---|||||txtccrReal-time shading /Marc Olano. [et al.]Natick, Mass. :A.K. Peters Ltd.,2002.1 online resource (370 p.)Description based upon print version of record.1-56881-180-2 Includes bibliographical references (p. 323-337) and index.Front Cover; Dedication; Contents; Preface; Acknowledgments; I. Fundamentals; 1. Introduction; 2. Reflectance; 3. Texturing; 4. Procedural Shaders; 5. Graphics Hardware; II. Building Blocks for Shading; 6. Texture Shading; 7. Environment Maps for Illumination; 8. The Texture Atlas; III. High-Level Procedural Shading; 9. Classifying Shaders; 10. APST: Antialiased Parameterized Solid Texturing; 11. Compiling Real-Time Procedural Shaders; 12. RenderMan; 13. Pfman: Procedural Shaders on PixelFlow; 14. ISL: Interactive Shading Language; 15. RTSL: The Stanford Real-Time Shading Language16. ESMTL: The Evans & Sutherland Multitexturing Language17. OpenGL2.0; 18. APIs; IV. And Beyond; 19. Predicting the Present; BibliographyThis book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PComputer graphicsReal-time data processingElectronic books.Computer graphics.Real-time data processing.006.6/9Olano Marc883621MiAaPQMiAaPQMiAaPQBOOK9910463692803321Real-time shading2108436UNINA