02822oam 2200673I 450 991046313330332120200520144314.00-203-11483-31-283-86211-51-136-29284-510.4324/9780203114834 (CKB)2670000000299339(EBL)1092779(OCoLC)820785392(SSID)ssj0000783078(PQKBManifestationID)11453004(PQKBTitleCode)TC0000783078(PQKBWorkID)10752072(PQKB)11377328(MiAaPQ)EBC1092779(PPN)243011857(Au-PeEL)EBL1092779(CaPaEBR)ebr10632440(CaONFJC)MIL417461(EXLCZ)99267000000029933920180706d2012 uy 0engur|n|---|||||txtccrDigital virtual consumption /edited by Mike Molesworth and Janice Denegri-KnottNew York :Routledge,2012.1 online resource (239 p.)Routledge studies in innovation, organization and technology ;23Routledge studies in innovation, organization and technology ;23Description based upon print version of record.0-415-52929-8 Includes bibliographical references and index.pt. I. Contexts and perspectives -- pt. II. Places and practices.Digital media present opportunities for new types of consumption including desiring, buying, collecting, making, and even selling digital virtual goods. To these activities we can add those taking place in virtual communities of consumption, online shops, brand websites, and online auction houses that together amount to a vast new landscape of consumption. Digital virtual consumption motivates concatenated practices which produce meaningful experience for their users as well as market opportunities to profit from them. Consumers create and maintain elaborate wish lists, engaging with simulaRoutledge studies in innovation, organization and technology ;23.Digital electronicsSocial aspectsTechnological innovationsSocial aspectsInformation societyElectronic books.Digital electronicsSocial aspects.Technological innovationsSocial aspects.Information society.303.48/33Denegri-Knott Janice1977-944566Molesworth Mike931868MiAaPQMiAaPQMiAaPQBOOK9910463133303321Digital virtual consumption2132223UNINA