02022nam 2200601 450 991046302240332120200520144314.01-56484-423-4(CKB)2670000000310218(EBL)3317687(SSID)ssj0000670855(PQKBManifestationID)11409069(PQKBTitleCode)TC0000670855(PQKBWorkID)10624963(PQKB)10229374(MiAaPQ)EBC3317687(Au-PeEL)EBL3317687(CaPaEBR)ebr10759762(OCoLC)773670140(EXLCZ)99267000000031021820100824h20102010 uy| 0engur|n|---|||||txtccrPlaying games in school video games and simulations for primary and secondary education /edited by Atsusi "2c" HirumiFirst edition.Eugene, Oregon :International Society for Technology in Education,[2010]©20101 online resource (455 p.)Description based upon print version of record.1-56484-271-1 Includes bibliographical references and index.section I. Why play games? -- section II. Games in subject areas -- section III. Planning to play games -- section IV. Additional perspectives on gameplay.Simulation games in educationVideo games and childrenVideo games and teenagersComputer-assisted instructionElectronic books.Simulation games in education.Video games and children.Video games and teenagers.Computer-assisted instruction.371.39/7Hirumi Atsusi979199MiAaPQMiAaPQMiAaPQBOOK9910463022403321Playing games in school2232121UNINA