02369nam 2200589 a 450 991046184190332120200520144314.01-283-40510-597866134051041-119-97634-01-119-97632-4(CKB)2670000000133779(EBL)698120(OCoLC)768731741(SSID)ssj0000636719(PQKBManifestationID)12218391(PQKBTitleCode)TC0000636719(PQKBWorkID)10676837(PQKB)10649191(MiAaPQ)EBC698120(Au-PeEL)EBL698120(CaPaEBR)ebr10521334(CaONFJC)MIL340510(EXLCZ)99267000000013377920120109d2012 uy 0engur|n|---|||||txtccrHTML5 games[electronic resource] creating fun with HTML5, CSS3, and WebGL /Jacob SeidelinHoboken, N.J. Wiley20121 online resource (514 p.)Includes index.1-119-97508-5 pt. 1. Getting started with HTML5 games -- pt. 2. Creating the basic game -- pt. 3. Adding 3D and sound -- pt. 4. Local storage and multiplayer games.Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will createComputer gamesProgrammingHTML (Document markup language)Electronic books.Computer gamesProgramming.HTML (Document markup language)794.8151794.81526Seidelin Jacob949125MiAaPQMiAaPQMiAaPQBOOK9910461841903321HTML5 games2145312UNINA