04811nam 2200637 a 450 991046132570332120200520144314.01-283-34928-097866133492861-84951-281-7(CKB)2670000000093675(EBL)950570(OCoLC)797916638(SSID)ssj0000521044(PQKBManifestationID)12215139(PQKBTitleCode)TC0000521044(PQKBWorkID)10517816(PQKB)10520987(MiAaPQ)EBC950570(PPN)228022711(Au-PeEL)EBL950570(CaPaEBR)ebr10477264(CaONFJC)MIL334928(EXLCZ)99267000000009367520110701d2011 uy 0engur|n|---|||||txtccrAway3D 3.6 cookbook[electronic resource] over 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engine /Michael IvanovBirmingham, U.K. Packt Open Source Pub.20111 online resource (480 p.)Includes index.1-84951-280-9 Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Working with Away3D Materials; Introduction; Using a single MovieClip for multiple materials; Controlling the MovieClip of MovieMaterial; Streaming VOD from FMS for VideoMaterial; Interpolating material color dynamically with DepthBitmapMaterial; Creating normal maps in Photoshop; Generating normal maps using Away3D NormalMapGenerator; Getting your hands dirty with Pixel Bender materials; Assembling composite materials; Chapter 2: Working with Away3D Cameras; IntroductionCreating an FPS controllerCreating Camera Depth of Field Effect; Detecting whether an object is in front of or behind the camera; Changing lenses; Following a third-person view with a spring camera; Tracking screen coordinates of 3D objects; Transforming objects in 3D space relative to the camera position; Using Quaternion camera transformations for advanced image gallery viewing; Chapter 3: Animating the 3D World; Introduction; Animating (Rigging) characters in 3DsMax; Controlling bones animation in Collada; Working with MD2 animations; Morphing objects; Animating geometry with Tween enginesMoving an object on top of the geometry with FaceLinkChapter 4: Fun by Adding Interactivity; Introduction; Adding rotational interactivity to an Away3D primitive by using Mouse movements; Implementing advanced object rotation using vector math; Creating advanced spherical surface transitions with Quaternions; Interactively painting on the model's texture; Dragging on geometry by unprojecting mouse coordinates; Morphing mesh interactively; Creating a controllable non-physical car; Chapter 5: Experiencing the Wonders of Special Effects; Introduction; Exploding geometryCreating advanced bitmap effects using filtersCreating clouds; Visualizing sound in 3D; Creating lens flair effects; Masking 3D objects; Chapter 6: Using Text and 2D Graphics to Amaze; Introduction; Setting dynamic text with TextField3D; Interactive animation of text along a path; Creating 3D objects from 2D vector data; Drawing with segments in 3D; Creating a 3D illusion with Away3D sprites; Chapter 7: Depth-sorting and Artifacts Solutions; Introduction; Fixing geometry artifacts with Frustum and NearField clipping; Removing artifacts from intersecting objectsSolving depth-sorting problems with Layers and Render ModesChapter 8: Prefab3D; Introduction; Exporting models from Prefab; Normal mapping with Prefab; Maintaining workflow with AwayConnector; UV map editing with Prefab; Creating terrain; Generating light maps; Creating and animating paths; Chapter 9: Working with External Assets; Introduction; Exporting models from 3DsMax/Maya/Blender; Exporting models from 3DsMax to ActionScript class; Preparing MD2 models for Away3D in MilkShape; Loading and parsing models (DAE, 3ds, Obj, MD2); Storing and accessing external assets in SWFPreloading 3D scene assetsOver 80 practical recipes for creating stunning graphics and effects with the fascinating Away3D engineComputer graphicsComputer graphicsHandbooks, manuals, etcElectronic books.Computer graphics.Computer graphics006.693Ivanov Michael942684MiAaPQMiAaPQMiAaPQBOOK9910461325703321Away3D 3.6 cookbook2127296UNINA