01794nam 22003613u 450 991046073150332120211029210154.01-4529-4988-3(CKB)3710000000498102(EBL)4391849(MiAaPQ)EBC4391849(EXLCZ)99371000000049810220160215d2015|||| u|| |engur|n|---|||||How to Talk about Videogames[electronic resource]Minneapolis University of Minnesota Press20151 online resource (217 p.)Electronic Mediations ;v.47Description based upon print version of record.0-8166-9912-7 Cover; Contents; Introduction: Nobody Asked for a Toaster Critic; 1 The Squalid Grace of Flappy Bird; 2 A Portrait of the Artist as a Game Studio; 3 The Blue Shell Is Everything That's Wrong with America; 4 Little Black Sambo, I'm Going to Eat You Up!; 5 Can a Gobbler Have It All?; 6 Racketeer Sports; 7 The Haute Couture of Videogames; 8 Can the Other Come Out and Play?; 9 A Way of Looking; 10 Free Speech Is Not a Marketing Plan; 11 Shaking the Holocaust Train; 12 The Long Shot; 13 Puzzling the Sublime; 14 Work Is the Best Place to Goof Off; 15 A Trio of Artisanal Reviews16 What Is a Sports Videogame?17 The Agony of Mastery; 18 The Abyss between the Human and the Alpine; 19 Word Games Last Forever; 20 Perpetual Adolescence; Conclusion: Anything but Games; NotesElectronic MediationsElectronic books.Bogost Ian625118AU-PeELAU-PeELAU-PeELBOOK9910460731503321How to Talk about Videogames2440719UNINA