05313nam 2200649Ia 450 991045940680332120200520144314.01-282-90510-497866129051001-84719-989-5(CKB)2670000000055014(EBL)1561435(SSID)ssj0000433733(PQKBManifestationID)11328202(PQKBTitleCode)TC0000433733(PQKBWorkID)10396596(PQKB)11168438(MiAaPQ)EBC1561435(PPN)228008506(Au-PeEL)EBL1561435(CaPaEBR)ebr10435392(CaONFJC)MIL290510(OCoLC)741351177(EXLCZ)99267000000005501420100920d2010 uy 0engur|n|---|||||txtccrBlender 2.5 lighting and rendering[electronic resource] bring your 3D world to life with lighting, compositing, and rendering /Aaron W. PowellBirmingham, U.K. Packt Pub.20101 online resource (252 p.)Includes index.1-84719-988-7 Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Introduction to Color Theory and Lighting Basics in Blender; Basic color theory; What is color?; Primary colors; Secondary colors; Tertiary colors; Color relationships; Color temperature; Real world, real lights; Candlelight; Incandescent light bulbs; Florescent light bulbs; The sun and the sky; Chromatic adaptation; Lighting basics in Blender; The Point lamp; The Sun lamp; The Spot lamp; The Hemi lamp; Area lamp; Basic light rigs; 1-Point light rig; 2-Point light rig; 3-Point light rig4-Point light rigShadows; Summary; Chapter 2: Outdoor Lighting: Setting Up Our Scene; Getting the right files; Blender render settings; The Scene menu; Render settings; Dimensions settings; Output settings; Establishing a workflow; Evaluating our scene; Planning our light rig; Setting up our scene; Setting up a 3-Point light rig; Adjusting the lamp color; The Lamp menu; Adding shadows; Adding a fill light; Adding dimensionality with a backlight; Good habits start early; Wrapping up; Summary; Chapter 3: Ambient Lighting Techniques in Blender; Ambient occlusion; Raytraced ambient occlusionChanging the options and settingsFactor; Sampling; Attenuation; Energy and color; A new approach to ambient occlusion; New algorithm, new settings; Sampling; Attenuation and influence; Advantages and disadvantages; Raytraced ambient occlusion; Approximated ambient occlusion; Environment Lighting; Lighting a scene with HDR lighting; Indirect Lighting; Applying ambient lighting to our working scene; Finishing up; Summary; Chapter 4: Outdoor Scene: Adding Materials; Creating a new material; Taking a closer look at the Materials menu; Material name, type, and preview; PreviewDiffuse and specularShading; Transparency and mirror; Creating materials for our scene; Let's burn some rubber!; Taking a shortcut; Almost done!; Changing the environment; Finishing up; Let's review!; Reviewing our workflow; Evaluating the scene; Planning our lamp setup; Actually setting up our lamps; Adding materials; Ambient lighting; Blender material basics; Summary; Chapter 5: Indoor Lighting: Setting Up; The first few steps; Diving in; Enhancing our render using layers; Let's take a quick look; Organizing our layers; Turning theory into practice; Setting up the general rigAdding Spot lampsSetting up Area lamps; Adding ambient lighting; Lighting our wine bottle; Summary; Chapter 6: UV Mapping and Texturing; Changing our interface; UV basics: marking a seam; Unwrapping our mesh; Cleaning up the UV map; Blender's UV editing tools; Using a reference image; Creating a UV texture; Exporting our UV map; Downloading GIMP; Hello GIMP!; Getting reference images; Importing our UV map; Adding text; Save often!; Now let's continue...; Summary; Chapter 7: Indoor Lighting: Finishing Materials; Setting up project folders; Exporting our UV mapCreating materials using Blender's CompositorEach chapter develops a different aspect of a Blender technique. The book is essentially a step-by-step tutorial, which builds up your knowledge throughout. It has practical examples such as lighting a tricycle in open space, lighting a wine bottle on a table, and lighting a room that has a lamp as well as sunlight coming in through the window. These examples will show you how to implement the different Blender techniques in your work. If you are a Blender user and you want to improve the quality of your renders, this book is for you. You need to have experience in Blender and know your way arComputer animationComputer graphicsElectronic books.Computer animation.Computer graphics.006.6006.696Powell Aaron W901514MiAaPQMiAaPQMiAaPQBOOK9910459406803321Blender 2.5 lighting and rendering2014924UNINA