04921nam 2200685 a 450 991045928410332120200520144314.01-282-39730-31-84719-747-79786612397301(CKB)2670000000035419(EBL)946917(OCoLC)796382934(SSID)ssj0000404142(PQKBManifestationID)12146905(PQKBTitleCode)TC0000404142(PQKBWorkID)10345302(PQKB)10698625(MiAaPQ)EBC946917(PPN)228044391(Au-PeEL)EBL946917(CaPaEBR)ebr10430359(CaONFJC)MIL239730(EXLCZ)99267000000003541920101217d2009 uy 0engur|n|---|||||txtccrBlender 3D 2.49 incredible machines[electronic resource] modeling, rendering, and animating realistic machines with Blender 3D /Allan BritoBirmingham, U.K. Packt Pub.20091 online resource (316 p.)From technologies to solutionsIncludes index.1-84719-746-9 Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Machinery Modeling and Visualization with Blender; Blender history; Working with Blender; Blender 3D, YafaRay, and GIMP; What is an Incredible Machine?; How the book is organized; Do I have to know Blender already?; How to know more about Blender 3D; Summary; Chapter 2: Modeling a Handgun; Briefing and concept; Objectives; Why a hand weapon?; Parts of the model; Modeling workflow; Best modeling technique for this project; Effects and rendering; SummaryChapter 3: Polygon Modeling of the WeaponStarting with a background image; Using subdivision to model; Modeling the hand wrap; Modeling the small and removable parts; Using hooks to place and align objects; Summary; Chapter 4: Adding Details; Tools and techniques for detailing; Face normals; Adding the handgrip; Using the spin tool to close a model; Adding creases and rounded details; Summary; Chapter 5: Rendering the Project with YafaRay; YafaRay renderer; Installing YafaRay; Creating a studio environment; Adding light to the scene; How YafaRay works; Setting lights in YafaRayAdding materials to the weaponFraming the weapon; Final render with YafaRay; Summary; Chapter 6: Steampunk Spacecraft; Steampunk concept; Spacecraft concept; Project workflow; Building edges and planes for the spacecraft; Creating the first section of the spacecraft; Modeling the wing; Modeling the front; Summary; Chapter 7: Working with Smaller Areas; Modeling the front of the spacecraft; Adding details to the wing; Modeling the engines; Creating the bottom of the spacecraft; Creating the weapons; Mirroring the spacecraft; Closing the cockpit; Detailing the fuselageModeling auxiliary enginesAdding cables and wires; Using curves; Twisting the cables; Adding the cables to the model; Summary; Chapter 8: Advanced UV Mapping; UV mapping in Blender; What is UV mapping?; Using UV mapping in Blender; Using smart projections; UV test grid; Using the unwrap tool; Planning the unwrap; Controlling and editing the UV layout; Pinning and unpinning vertices; Live Unwrap Transform; Editing the UV; Exporting the layout; Editing the texture; Summary; Chapter 9: Putting the Spacecraft to Fly and Shoot with Special Effects; Blender particles; How particles workCreating particlesAdding speed and force fields; The rear engine; The guns; Summary; Chapter 10: Rendering the Spacecraft with YafaRay; Environment setup in YafaRay-creating a physical sky; Single Color; Gradient; Texture; SunSky; DarkTide's SunSky; Materials and textures in YafaRay; Setting up a metal material; Creating the glass in the cockpit; Rendering the scene; Rendering a night view of the spacecraft; Summary; Chapter 11: Transforming Robot; What is a transforming robot?; How big will the robot be?; Textures and materials; Rendering with LuxRender; Mixing modeling and animationModeling the object with poly modelingModeling, rendering, and animating realistic machines with Blender 3DFrom technologies to solutions.Computer graphicsComputer animationThree-dimensional display systemsElectronic books.Computer graphics.Computer animation.Three-dimensional display systems.006.696Brito Allan926440MiAaPQMiAaPQMiAaPQBOOK9910459284103321Blender 3D 2.49 incredible machines2080413UNINA