04865nam 2200685Ia 450 991045908620332120200520144314.01-282-90559-797866129055991-84951-249-3(CKB)2670000000060964(EBL)952070(OCoLC)798535887(SSID)ssj0000440373(PQKBManifestationID)11292947(PQKBTitleCode)TC0000440373(PQKBWorkID)10471458(PQKB)10758508(MiAaPQ)EBC952070(CaSebORM)9781849512480(PPN)228001072(Au-PeEL)EBL952070(CaPaEBR)ebr10435406(CaONFJC)MIL290559(EXLCZ)99267000000006096420110101d2010 uy 0engur|n|---|||||txtccrOGRE 3D 1.7 beginner's guide[electronic resource] create real time 3D applications using OGRE 3D from scratch /Felix Kerger1st editionBirmingham, U.K. Packt20101 online resource (300 p.)Includes index.1-84951-248-5 Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Installing Ogre 3D; Downloading and installing Ogre 3D; Time for action - downloading and installing Ogre 3D; Different versions of the Ogre 3D SDK; Exploring the SDK; The Ogre 3D samples; Time for action - building the Ogre 3D samples; The first application with Ogre 3D; Time for action - starting the project and configuring the IDE; ExampleApplication; Loading the first model; Time for action - loading a model; Summary; Chapter 2: The Ogre Scene Graph; Creating a scene nodeTime for action - creating a scene node with Ogre 3DHow to work with the RootSceneNode; 3D space; Scene graph; Setting the position of a scene node; Time for action - setting the position of a scene node; Rotating a scene node; Time for action - rotating a scene node; Scaling a scene node; Time for action - scaling a scene node; Using a scene graph the clever way; Time for action - building a tree using scene nodes; Have a go hero - adding a following ninja; Different spaces in a scene; Time for action - translating in World space; Different spaces in a 3D scene; Translating in local spaceTime for action - translating in local and parent spaceRotating in different spaces; Time for action - rotating in different spaces; Scaling in different spaces; Summary; Chapter 3: Camera, Light, and Shadow; Creating a plane; Time for action - creating a plane; Representing models in 3D; Adding a point light; Time for action - adding a point light; Adding a spotlight; Time for action - creating a spotlight; Spotlights; Directional lights; Time for action - creating a directional light; The missing thing; Time for action - finding out what's missing; Adding shadowsTime for action - adding shadowsCreating a camera; Time for action - creating a camera; Creating a viewport; Time for action - doing something that illustrates; the thing ""in action""; Summary; Chapter 4: Getting User Input and Using the Frame Listener; Preparing a scene; Time for action - preparing a scene; Adding movement to the scene; Time for action - adding movement to the scene; FrameListener; Modifying the code to be time based rather than frame based; Time for action - adding time-based movement; Adding input support; Time for action - adding input support; Window handleAdding movement to the modelTime for action - controlling Sinbad; Adding a camera; Time for action - making the camera work again; Mouse state; Adding wireframe and point render mode; Time for action - adding wireframe and point render mode; Adding a timer; Time for action - adding a timer; Summary; Chapter 5: Animating models with Ogre 3D; Adding animations; Time for action - adding animations; Playing two animations at the same time; Time for action - adding a second animation; Let's walk a bit; Time for action - combining user control and animation; Adding swordsTime for action - adding swordsCreate real time 3D applications using OGRE 3D from scratchThree-dimensional display systemsComputer graphicsOpen source softwareElectronic books.Three-dimensional display systems.Computer graphics.Open source software.006.6Kerger Felix920686MiAaPQMiAaPQMiAaPQBOOK9910459086203321OGRE 3D 1.7 beginner's guide2064900UNINA