02808nam 2200637 a 450 991045867470332120200520144314.01-4462-3596-31-4129-0033-61-281-25156-997866112515671-84787-766-4(CKB)1000000000401230(EBL)334602(OCoLC)476144020(SSID)ssj0000264318(PQKBManifestationID)11225498(PQKBTitleCode)TC0000264318(PQKBWorkID)10290541(PQKB)10724420(MiAaPQ)EBC334602(OCoLC)290529969(StDuBDS)EDZ0000072044(PPN)238411818(Au-PeEL)EBL334602(CaPaEBR)ebr10218063(CaONFJC)MIL125156(EXLCZ)99100000000040123020120412d2006 fy 0engur|n|---|||||txtccrUnderstanding digital games[electronic resource] /edited by Jason Rutter and Jo BryceLondon SAGEc20061 online resource (270 p.)Description based upon print version of record.1-4462-1139-8 1-4129-0034-4 Includes bibliographical references and index.Cover; Contents; Contributors; Preface and Acknowledgements; Chapter 1 - An introduction to understanding digital games; Part I: History and production; Chapter 2 - A history of digital games; Chapter 3 - The business of making digital games; Chapter 4 - The economics of digital games; Chapter 5 - A player-centred approach to digital game design; Part II: Theories and approaches; Chapter 6 - Literary theory and digital games; Chapter 7 - Film studies and digital games; Chapter 8 - Digital games as new media; Chapter 9 - Digital games and cultural studiesChapter 10 - Community, identity and digital gamesPart III: Key debates; Chapter 11 - Digital games and gender; Chapter 12 - Digital games and the violence debate; Chapter 13 - Digital games and education; IndexThe study of digital games is a lively area of research and theorising which draws opinions from a range of disciplinary perspectives. This text brings together all these varied perspectives, providing a unique survey of this highly multidisciplinary field.Computer gamesElectronic books.Computer games.793.93/2Rutter Jason1969-1035221Bryce Jo1035222StDuBDSStDuBDSBOOK9910458674703321Understanding digital games2454805UNINA