02276nlm0 22006131i 450 9900092588904033219783540926870000925889FED01000925889(Aleph)000925889FED0100092588920100926d2009----km-y0itay50------baengDEdrnn-008mamaaLogical Foundations of Computer ScienceRisorsa elettronicaInternational Symposium, LFCS 2009, Deerfield Beach, FL, USA, January 3-6, 2009. Proceedingsedited by David Hutchison, Takeo Kanade, Josef Kittler, Jon M. Kleinberg, Friedemann Mattern, John C. Mitchell, Moni Naor, Oscar Nierstrasz, C. Pandu Rangan, Bernhard Steffen, Madhu Sudan, Demetri Terzopoulos, Doug Tygar, Moshe Y. Vardi, Gerhard Weikum, Sergei Artemov, Anil NerodeBerlin ; HeidelbergSpringer2009Lecture Notes in Computer Science0302-97435407Documento elettronicoTestoFormato html, pdfArtemov,SergeiHutchison,DavidKanade,TakeoKittler,JosefKleinberg,Jon M.Mattern,FriedemannMitchell,John C.Naor,MoniNerode,AnilNierstrasz,OscarPandu Rangan,C.Steffen,BernhardSudan,MadhuTerzopoulos,DemetriTygar,DougVardi,Moshe Y.Weikum,GerhardITUNINAREICATUNIMARCFull text per gli utenti Federico IIhttp://dx.doi.org/10.1007/978-3-540-92687-0EB990009258890403321AlgebraData processingArithmetic and Logic StructuresComputer scienceComputer ScienceInformation theoryLogic, Symbolic and mathematicalMathematical Logic and Formal LanguagesMathematical Logic and FoundationsSymbolic and Algebraic ManipulationTheory of ComputationLogical Foundations of Computer Science772536UNINA02567oam 2200637I 450 991045831690332120200520144314.01-136-03049-21-136-03050-61-282-54166-897866125416670-240-81313-810.4324/9780240813134 (CKB)2560000000004101(CtWfDGI)bks00036348(SSID)ssj0000404314(PQKBManifestationID)11314077(PQKBTitleCode)TC0000404314(PQKBWorkID)10344876(PQKB)10286513(OCoLC)610001455(MiAaPQ)EBC535164(MiAaPQ)EBC4689488(CaSebORM)9780240812618(Au-PeEL)EBL4689488(CaPaEBR)ebr11287373(CaONFJC)MIL254166(OCoLC)961433563(EXLCZ)99256000000000410120180706d2010 uy 0engurzn||||||txtccrFlash cinematic techniques enhancing animated shorts and interactive storytelling /Chris Jackson1st editionOxford :Focal Press,2010.1 online resource (xii, 292 p. ) col. illIncludes index.1-138-42638-5 0-240-81261-1 ch. 1. Show, don't tell me a story -- ch. 2. Get into character -- ch. 3. Give me space -- ch. 4. Direct my eye -- ch. 5. Don't lose me -- ch. 6. Move the camera -- ch. 7. Light my world -- ch. 8. Speak to me -- ch. 9. Interact with me -- ch. 10. Optimize and publish."Apply universally accepted cinematic techniques to your Flash projects to improve the storytelling quotient in your entertainment, advertising (branding), and educational media. A defined focus on the concepts and techniques for production from story reels to the final project delivers valuable insights, time-saving practical tips, and hands-on techniques for great visual stories. Extensive illustration, step-by-step instruction, and practical exercises provide a hands-on perspective"--Resource description page.Computer animationElectronic books.Computer animation.006.786Jackson Chris(Chris B.),895565MiAaPQMiAaPQMiAaPQBOOK9910458316903321Flash cinematic techniques2000683UNINA