03226nam 22006612 450 991045772440332120151005020621.01-107-14916-91-280-45799-697866104579910-511-18573-10-511-18490-50-511-18757-20-511-31364-00-511-61092-00-511-18664-9(CKB)1000000000353139(EBL)256707(OCoLC)444857553(SSID)ssj0000158670(PQKBManifestationID)11151786(PQKBTitleCode)TC0000158670(PQKBWorkID)10149514(PQKB)11243554(UkCbUP)CR9780511610929(MiAaPQ)EBC256707(Au-PeEL)EBL256707(CaPaEBR)ebr10124699(CaONFJC)MIL45799(OCoLC)69662683(EXLCZ)99100000000035313920090910d2004|||| uy| 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierFrom classical to quantum mechanics an introduction to the formalism, foundations, and applications /Giampiero Esposito, Giuseppe Marmo, George Sudarshan[electronic resource]Cambridge :Cambridge University Press,2004.1 online resource (xvi, 592 pages) digital, PDF file(s)Title from publisher's bibliographic system (viewed on 05 Oct 2015).0-521-14362-4 0-521-83324-8 Includes bibliographical references (p. 571-587) and index.Cover; Half-title; Title; Copyright; Dedication; Contents; Preface; Acknowledgments; Part I From classical to wave mechanics; Part II Weyl quantization and algebraic methods; Part III Selected topics; IndexThis 2004 textbook provides a pedagogical introduction to the formalism, foundations and applications of quantum mechanics. Part I covers the basic material which is necessary to understand the transition from classical to wave mechanics. Topics include classical dynamics, with emphasis on canonical transformations and the Hamilton-Jacobi equation, the Cauchy problem for the wave equation, Helmholtz equation and eikonal approximation, introduction to spin, perturbation theory and scattering theory. The Weyl quantization is presented in Part II, along with the postulates of quantum mechanics. Part III is devoted to topics such as statistical mechanics and black-body radiation, Lagrangian and phase-space formulations of quantum mechanics, and the Dirac equation. This book is intended for use as a textbook for beginning graduate and advanced undergraduate courses. It is self-contained and includes problems to aid the reader's understanding.Quantum theoryQuantum theory.530.12Esposito Giampiero44196Marmo GiuseppeSudarshan E. C. G.UkCbUPUkCbUPBOOK9910457724403321From classical to quantum mechanics2452167UNINA00977cam2 22002651 450 SOBE0007246120220621100527.0311008288820220621d1981 |||||ita|0103 bagermulDE<<31.2: >>Sprache und LiteraturLiteratur der Augusteischen Zeit: einzelne Autoren, Forts.Vergil, Horaz, Ovid. 2herausgegeben von Wolfgang HaaseBerlinNew YorkW. de Gruyter1981P. VIII, 706-139925 cm001E6002000547292001 <<2: >>Principat31.2Haase, WolfgangAF00023321070ITUNISOB20220621RICAUNISOBUNISOB900|Sto117760SOBE00072461M 102 Monografia moderna SBNM900|Sto000044-2.31.2CON117760acquistobethbUNISOBUNISOB20220621095941.020220621100006.0bethb: Sprache und Literatur987881UNISOB05130nam 22007575 450 991033757630332120251121181906.03-030-16447-010.1007/978-3-030-16447-8(CKB)4930000000042114(DE-He213)978-3-030-16447-8(MiAaPQ)EBC5922510(PPN)235232513(EXLCZ)99493000000004211420190330d2019 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierIntelligent Technologies for Interactive Entertainment 10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings /edited by Paulo Cortez, Luís Magalhães, Pedro Branco, Carlos Filipe Portela, Telmo Adão1st ed. 2019.Cham :Springer International Publishing :Imprint: Springer,2019.1 online resource (X, 161 p. 48 illus., 34 illus. in color.) Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,1867-822X ;2733-030-16446-2 Includes bibliographical references and index.Syntropic Counterpoints: Philosophical Content Generated Between Two Artificial Intelligence Clones -- A brief overview on the evolution of drawing machines -- Health-centered Decision Support and Assessment through Machine Reasoning -- Compression-Based Classification of ECG Using First-Order Derivatives -- Predicting Postoperative Complications for Gastric Cancer Patients using Data Mining -- A Many-Valued Empirical Machine for Thyroid Dysfunction Assessment -- Detecting automatic patterns of stroke through Text Mining -- A preliminary evaluation of a computer vision-based system to detect effects of aromatherapy during high school classes via movement analysis -- Computational inference applied to Social Profiling -- Virtual Agents for Professional Social Skills Training: An Overview of the State-of-the-Art -- A Machine Learning Approach to Detect Violent Behaviour from Video -- Detection and Prevention of Bullying on Online Social Networks: The Combination of Textual, Visual, and Cognitive -- Exploring Novel Methodology for Classifying Cognitive Workload -- Virtual Environments, Entertainment and Games -- Scene Reconstruction for Storytelling in 360º Videos -- User Behaviour Analysis and Personalized TV Content Recommendation -- Virtual and Augmented Reality interfaces in shared game environments: a novel approach -- Microbial Integration on Player Experience of Hybrid Bio-Digital Games.This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,1867-822X ;273Interactive multimediaMultimedia systemsImage processingDigital techniquesComputer visionArtificial intelligenceUser interfaces (Computer systems)Human-computer interactionMedia DesignComputer Imaging, Vision, Pattern Recognition and GraphicsArtificial IntelligenceUser Interfaces and Human Computer InteractionInteractive multimedia.Multimedia systems.Image processingDigital techniques.Computer vision.Artificial intelligence.User interfaces (Computer systems).Human-computer interaction.Media Design.Computer Imaging, Vision, Pattern Recognition and Graphics.Artificial Intelligence.User Interfaces and Human Computer Interaction.006.7006.7Cortez Pauloedthttp://id.loc.gov/vocabulary/relators/edtMagalhães Luísedthttp://id.loc.gov/vocabulary/relators/edtBranco Pedroedthttp://id.loc.gov/vocabulary/relators/edtPortela Carlos Filipeedthttp://id.loc.gov/vocabulary/relators/edtAdão Telmoedthttp://id.loc.gov/vocabulary/relators/edtMiAaPQMiAaPQMiAaPQBOOK9910337576303321Intelligent Technologies for Interactive Entertainment2084186UNINA