03496nam 22007573u 450 991045748710332120210108181751.01-136-83209-20-203-83183-7(CKB)2550000000096012(EBL)692409(OCoLC)764572387(SSID)ssj0000635700(PQKBManifestationID)11441932(PQKBTitleCode)TC0000635700(PQKBWorkID)10653477(PQKB)11577632(CaSebORM)9780415887595(MiAaPQ)EBC692409(EXLCZ)99255000000009601220130701d2013|||| u|| |engur|n|---|||||txtccrGaming the Past[electronic resource] Using Video Games to Teach Secondary History1st editionHoboken Taylor and Francis20131 online resource (207 p.)Description based upon print version of record.0-415-88759-3 0-415-88760-7 Front Cover; Gaming the Past; Copyright Page; Contents; List of illustrations; Acknowledgements; Introduction; 1. Why Play Historical Simulation Games? Making the Case to Administrators, Parents, Colleagues, and Students; 2. What Makes a Valid Simulation Game?; 3. Matching Genres of Historical Simulation Games to History and Social Studies Curricular Content; 4. Instructional Strategies; 5. Putting It All Together: Learning Exercises, Assessments, and Sample Lesson Plans; Appendices; References; IndexDespite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educEDUCATION / GeneralEDUCATION / HistoryHistory - Study and teaching - Simulation methodsHistory --Study and teaching --Simulation methodsVideo games - Study and teachingVideo games --Study and teachingHistorySimulation methodsStudy and teachingVideo gamesStudy and teachingHistory & ArchaeologyHILCCHistory - GeneralHILCCElectronic books.EDUCATION / General.EDUCATION / History.History - Study and teaching - Simulation methods.History --Study and teaching --Simulation methods.Video games - Study and teaching.Video games --Study and teaching.HistorySimulation methodsStudy and teachingVideo gamesStudy and teachingHistory & ArchaeologyHistory - General907.1/2907.1273McCall Jeremiah931980AU-PeELAU-PeELAU-PeELBOOK9910457487103321Gaming the Past2096270UNINA