02557nam 22006373u 450 991045742630332120210107002635.01-280-95131-10-335-22487-3(CKB)1000000000361508(EBL)287822(OCoLC)567977367(SSID)ssj0000160605(PQKBManifestationID)11161247(PQKBTitleCode)TC0000160605(PQKBWorkID)10183241(PQKB)10619062(MiAaPQ)EBC287822(EXLCZ)99100000000036150820130923d2007|||| u|| |engtxtccrGame Cultures[electronic resource]Maidenhead McGraw-Hill Education20071 online resource (182 p.)Issues in cultural and media studies Game culturesDescription based upon print version of record.0-335-21357-X Cover; Half Title; Title; Copyright; Contents; Acknowledgements; Foreword; Chapter 01; Chapter 02; Chapter 03; Chapter 04; Chapter 05; Chapter 06; Chapter 07; Glossary Terms; References; Gameography; IndexThis book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book:. Argues for the centrality of play in redefining reading, consuming and creating culture. Offers detailed research into the political economy of games to generate a model of new media production. Examines the dynamics of power in relation to both the production and consumption of computer games.PSCC ebrary eBook Perpetual Titles.PlayPopular cultureSocial aspectsComputer gamesSocial aspectsPlay (Philosophy)Popular cultureElectronic books.Play.Popular culture.Social aspects.Computer gamesSocial aspectsPlay (Philosophy)Popular culture306.46Dovey Jon527175Kennedy Helen W860214AU-PeELAU-PeELAU-PeELBOOK9910457426303321Game Cultures1919432UNINA