05118nam 2200721 a 450 991045667930332120200520144314.01-283-30845-297866133084501-84969-053-7(CKB)2550000000045393(EBL)948543(OCoLC)797917734(SSID)ssj0000648045(PQKBManifestationID)11940213(PQKBTitleCode)TC0000648045(PQKBWorkID)10597696(PQKB)10196438(MiAaPQ)EBC948543(WaSeSS)Ind00025667(CaSebORM)9781849690522(PPN)228033209(Au-PeEL)EBL948543(CaPaEBR)ebr10496817(CaONFJC)MIL330845(EXLCZ)99255000000004539320111003d2011 uy 0engur|n|---|||||txtccrUnreal development kit 3[electronic resource] beginner's guide : a fun, quick, step-by-step buide to level design and creating your own game world /Richard Moore1st editionBirmingham, U.K. Packt Pub.20111 online resource (244 p.)Learn by doing: less theory, more results"Learn by doing : less theory, more results"--Cover.Includes index.1-84969-052-9 Includes index.Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Level Design HQ; Time for action - UDK download and installation; UDK folder structure; Time for action - launching the editor; Autosave; Content browser; Time for action - movement and rotation; Navigation; UDK; WASD key navigation; MAYA users; BSP; Why use BSP?; Can I use static meshes to create my map without using BSP?; Dominance of static meshes; Brushes only, no static meshes; Brushes and static meshes; Time for action - using BSP brushes and static meshesAdditive and subtractiveAdditive; Subtractive; Unreal scale and proportions; Grid snapping; Viewport options; Summary; Chapter 2: Hello UDK; Your first map; Time for action - setup, where to save the file, what to name it; Why CSG?; Time for action - the builder brush and our first cube; Subtractive; Brush Order; Time for action - geometry editing tool; Time for action - building our first room; Time for action - placing lights and a player start; Time for action - creating a hallway and a second room; Time for action - applying materials to CSG surfaces; Surface PropertiesTime for action - test map and add botsSummary; Chapter 3: Applying Lighting Effects; Directional lights; Point lights; Spotlights; Skylights; Time for action - different types of light; Point lights; Spotlights; Directional lights; Skylights; Time for action - lightmaps; Time for action - adjusting lightmaps on CSG surfaces; Time for action - lightmaps on static meshes; Summary; Chapter 4: Battling the Elements; Time for action - the basics; Time for action - add a new particle emitter; Time for action - the smoke example; Time for action - adding height fog; Setting parameters; UsesAtmospheric hazeLocalized fog; Dense haze; Time for action - creating the surface; Time for action - water volumes; Time for action - underwater; Summary; Chapter 5: Movement with Movers; Time for action - a basic elevator/door; Time for action - elevators UT style; Time for action - a continuously looping animation; Time for action - a continuously rotating animation; Time for action - attaching something; Summary; Chapter 6: Terrain; Time for action - your first terrain; Time for action - applying materials; Time for action - light mapping; SummaryChapter 7: Adding Gameplay Elements into your MapAdding gameplay elements; Time for action - naming your map; Time for action - adding a player start; Time for action - play in editor; Time for action - placing pickups; Time for action - placing weapons; Time for action - placing jump pads; Time for action - adding other game object types; Bot pathing; Time for action - adding path nodes; Summary; Chapter 8: Complex Event Sequences; Time for action - a simple sequence; Time for action - basic UIScene; Time for action - basic cut scene; Summary; Chapter 9: Materials; What is a material?Time for action - creating a new materialA fun, quick, step by step guide to level design and creating your own game world.Computer gamesProgrammingUnrealScript (Computer program language)Electronic books.Computer gamesProgramming.UnrealScript (Computer program language)006.37794.81526Moore Richard J102208MiAaPQMiAaPQMiAaPQBOOK9910456679303321Unreal development kit 32182889UNINA