02372oam 2200649M 450 991045667650332120190225021539.00-429-09919-31-283-34292-897866133429280-12-378579-0(CKB)2550000000045211(EBL)774298(OCoLC)761645162(SSID)ssj0000507888(PQKBManifestationID)12249814(PQKBTitleCode)TC0000507888(PQKBWorkID)10549712(PQKB)10879409(MiAaPQ)EBC774298(MiAaPQ)EBC4357351(Au-PeEL)EBL4357351(CaPaEBR)ebr11299094(CaONFJC)MIL334292(OCoLC)964409910(OCoLC)1019715211(OCoLC-P)1019715211(FlBoTFG)9780123785794(EXLCZ)99255000000004521120180115d2011 uy 0engurcn|||||||||txtccrMaya Python for Games and Film a Complete Reference for the Maya Python API /editors, Trowbridge, RyanFirst edition.Boca Raton, FL :CRC Press,2011.1 online resource (409 p.)Includes index.0-12-378578-2 pt. 1. Basics of Python and Maya -- pt. 2. Designing Maya tools with Python -- pt. 3. Maya Python API fundamentals."Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information."--Provided by publisher.Computer gamesProgrammingPython (Computer program language)Electronic books.Computer gamesProgramming.Python (Computer program language)794.8/1526Mechtley Adam927470Trowbridge RyanOCoLC-POCoLC-PBOOK9910456676503321Maya Python for Games and Film2083893UNINA