02949nam 2200661Ia 450 991045648390332120200520144314.00-262-29492-31-283-14806-497866131480630-262-29536-9(CKB)2550000000039591(EBL)3339254(SSID)ssj0000523989(PQKBManifestationID)11371109(PQKBTitleCode)TC0000523989(PQKBWorkID)10545658(PQKB)10694989(StDuBDS)EDZ0000130715(MiAaPQ)EBC3339254(OCoLC)741683775(OCoLC)739839201(OCoLC)741455112(OCoLC)816846864(OCoLC)961510312(OCoLC)962576640(OCoLC)966197633(OCoLC)988531543(OCoLC)991916837(OCoLC)1037925553(OCoLC)1038669305(OCoLC)1045450620(OCoLC)1055379622(OCoLC)1065086622(OCoLC)1081293087(OCoLC-P)741683775(MaCbMITP)8298(Au-PeEL)EBL3339254(CaPaEBR)ebr10479198(CaONFJC)MIL314806(OCoLC)741683775(EXLCZ)99255000000003959120100910d2011 uy 0engur|n|---|||||txtccrThe machinima reader[electronic resource] /edited by Henry Lowood and Michael NitscheCambridge, Mass. MIT Pressc20111 online resource (356 p.)Description based upon print version of record.0-262-01533-1 Includes bibliographical references and index.Contents; Introduction; I Reflections; 1 Video Capture; 2 From Game Mod to Low-Budget Film; 3 Arrested Development; II Technology; 4 Toward a Machinima Studio; 5 Image Future; 6 Tangible Narratives; III Performance; 7 Machinima as Media; 8 Encoding Liveness; 9 Machinima: From Art Object to Cultural Practice; 10 Of Games and Gestures; IV Machine Cinema; 11 How Do You Solve a Problem Like Machinima?; 12 Machinimatic Realism; 13 Undefining Machinima; V Pedagogy; 14 Everything I Need to Know about Filmmaking I Learned from Playing Video Games; 15 Machinima and Modding; VI Context16 Pink vs. Blue17 Participatory Fan Culture and Half-Life 2 Machinima; 18 Don't Mess with The Warriors; Contributors; IndexThis is a critical overview of the emerging field of machinima the use of computer game engines to create movies.Machinima filmsDigital cinematographyElectronic books.Machinima films.Digital cinematography.778.5/3Lowood Henry1037004Nitsche Michael1968-983503MiAaPQMiAaPQMiAaPQBOOK9910456483903321The machinima reader2457668UNINA