03929nam 2200613Ia 450 991045602540332120200520144314.01-280-52255-097866105225520-7821-5143-41-4175-0496-X(CKB)111090529113866(EBL)267339(OCoLC)475992145(SSID)ssj0000162572(PQKBManifestationID)11170051(PQKBTitleCode)TC0000162572(PQKBWorkID)10199643(PQKB)11666829(MiAaPQ)EBC267339(Au-PeEL)EBL267339(CaPaEBR)ebr10131917(CaONFJC)MIL52255(EXLCZ)9911109052911386620030425d2004 uy 0engur|n|---|||||txtccrGetting a job in CG[electronic resource] real advice from reel people /Sean Wagstaff ; with Dariush DerakhshaniSan Francisco ;London Maya press/SYBEXc20041 online resource (266 p.)Includes index.0-7821-4257-5 Foreword; Contents; Introduction; Chapter 1 What 3D Job is Right For You?; Finding Your Niche in Film and Television; 3D Job Descriptions; Chapter 2 Technical 3D Jobs and Other Industries; Technical Art Jobs; Management Jobs; Other 3D Jobs; Summary; Chapter 3 What To Learn; Fundamental Skills; 3D Graphics Skills; Other Skills; Summary; Chapter 4 How and Where to Learn; Going to School vs. Teaching Yourself; Choosing a School; Getting the Most Out of School; Teaching Yourself; Summary; Chapter 5 The Demo Reel, Portfolio, and Resume; Preparing Your Resume; The Portfolio; The Demo Reel; SummaryChapter 6 Finding JobsTo Hollywood (and Beyond); Finding 3D Jobs on the Web; Summary; Chapter 7 The Real Goods: Who You Know; Friends in the Business: The Job Hunter's Hotline; Networking Opportunities; Film Festivals and Trade Shows; Summary; Chapter 8 Working with Recruiters; What Staffing Agencies Want; What In-House Recruiters Want; Summary; Chapter 9 Interviewing for the Job; Preparing for Different Types of Interviews; Research Before the Interview; Questions to Expect; Closing the Interview; Summary; Chapter 10 Frequently Asked Questions-Insights from Reel PeopleWhat Kinds of People Do You Look or When You're Hiring?What Do You Look for in Specialized Positions?; What Do You Look for in a Demo Reel?; What Do You Look for During the Interview?; How Important Is Education?; What Advice Do You Have for Expanding Your Skills?; How Do You Network?; General Advice; Appendix: Real Reels; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; Q; R; S; T; U; V; WGet the Inside Track to Landing an Enviable Job in Computer Graphics Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry. Getting a Job in CG: Real Advice from Reel PeopComputer graphicsVocational guidanceComputer animationVocational guidanceElectronic books.Computer graphicsVocational guidance.Computer animationVocational guidance.006.69602373Wagstaff Sean982918Derakhshani Dariush869037MiAaPQMiAaPQMiAaPQBOOK9910456025403321Getting a job in CG2243248UNINA