03171nam 2200613Ia 450 991045556020332120200520144314.00-470-50674-11-282-30208-697866123020840-470-50672-5(CKB)1000000000808170(EBL)469177(OCoLC)646842033(SSID)ssj0000358168(PQKBManifestationID)11238977(PQKBTitleCode)TC0000358168(PQKBWorkID)10377131(PQKB)10680466(MiAaPQ)EBC469177(PPN)177320281(Au-PeEL)EBL469177(CaPaEBR)ebr10341735(CaONFJC)MIL230208(EXLCZ)99100000000080817020090619d2009 uy 0engur|n|---|||||txtccrThe complete guide to simulations and serious games[electronic resource] how the most valuable content will be created in the age beyond Gutenberg to Google /Clark AldrichSan Francisco Pfeifferc20091 online resource (576 p.)Pfeiffer essential resources for training and HR professionals The complete guide to simulations and serious games Description based upon print version of record.0-470-46273-6 Includes bibliographical references and index.The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google; CONTENTS; FOREWORD; PREFACE: THE ELEMENTS OF INTERACTIVITY; INTRODUCTION; Part I: GENRES: Savior or Saboteur for Literacy 2.0?; Part II: SIMULATION ELEMENTS-ACTIONS AND RESULTS: Framing the Missing Essence of Research and Analysis; Part III: SIMULATION ELEMENTS OF SYSTEMS; Part IV: BUILDING INTERACTIVE ENVIRONMENTS; Part V: FORMAL LEARNING PROGRAM; Appendix: SIMULATION CASE STUDIES: Do Sims Work Better Than Traditional Instruction?; INDEX; ABOUT THE AUTHOR""Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown."" -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, eSimulated environment (Teaching method)Electronic gamesElectronic books.Simulated environment (Teaching method)Electronic games.371.39/7Aldrich Clark1967-628007MiAaPQMiAaPQMiAaPQBOOK9910455560203321The complete guide to simulations and serious games2008637UNINA