02940nam 2200709Ia 450 991045525890332120200520144314.00-262-29155-X1-282-69456-197866126945610-262-25891-9(CKB)1000000000816275(EBL)3339073(SSID)ssj0000337256(PQKBManifestationID)11248799(PQKBTitleCode)TC0000337256(PQKBWorkID)10288738(PQKB)10144386(MiAaPQ)EBC3339073(OCoLC)471877467(OCoLC)646836705(OCoLC)748590911(OCoLC)767256331(OCoLC)767812832(OCoLC)816568691(OCoLC)961551881(OCoLC)962619118(OCoLC)988468084(OCoLC)991995897(OCoLC)994931110(OCoLC)1037932986(OCoLC)1038677008(OCoLC)1045504937(OCoLC)1055379958(OCoLC)1058394587(OCoLC)1059035053(OCoLC)1062861904(OCoLC)1063971593(OCoLC-P)471877467(MaCbMITP)7939(Au-PeEL)EBL3339073(CaPaEBR)ebr10335354(CaONFJC)MIL269456(OCoLC)471877467(EXLCZ)99100000000081627520090210d2009 uy 0engur|n|---|||||txtccrEngineering play[electronic resource] a cultural history of children's software /Mizuko ItoCambridge, Mass. MIT Press20091 online resource (247 p.)The John D. and Catherine T. MacArthur Foundation Series on Digital Media and LearningDescription based upon print version of record.0-262-51738-8 0-262-01335-5 Includes bibliographical references and index.Contents; Series Foreword; Acknowledgments; 1 Introduction; 2 Academics; 3 Entertainment; 4 Construction; 5 Conclusion; Notes; References; IndexHow the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.John D. and Catherine T. MacArthur Foundation series on digital media and learning.Children's softwareDevelopmentUnited StatesHistoryComputer-assisted instructionUnited StatesComputers and childrenUnited StatesEntertainment computingUnited StatesElectronic books.Children's softwareDevelopmentHistory.Computer-assisted instructionComputers and childrenEntertainment computing790.20285Itò„ Mizuko928219MiAaPQMiAaPQMiAaPQBOOK9910455258903321Engineering play2264874UNINA