02722nam 2200661 450 991045431090332120200520144314.01-282-02082-X97866120208271-84920-246-X(CKB)1000000000716308(EBL)420935(OCoLC)437107963(SSID)ssj0000160652(PQKBManifestationID)11161250(PQKBTitleCode)TC0000160652(PQKBWorkID)10190453(PQKB)10989949(MiAaPQ)EBC420935(Au-PeEL)EBL420935(CaPaEBR)ebr10285224(CaONFJC)MIL202082(EXLCZ)99100000000071630820090723h20052005 uy| 0engur|n|---|||||txtccrGame time games to promote social and emotional resilience for children aged 4 to 14 /Robyn HromekLondon :Paul Chapman ;Thousand Oaks, California :SAGE,[2005]©20051 online resource (153 p.)Lucky Duck BooksDescription based upon print version of record.1-4129-1072-2 Includes bibliographical references (page 65).Play and socio-emotional development -- Emotional resilience -- The life space interview -- Game leaders -- Using therapeutic games -- The games.Includes CD-Rom These games will be invaluable for those working with small groups of young people who find it difficult to behave and co-operate with their peers. They are progressive in terms of skill development and complexity and have a strong focus on early intervention (age range from 4 to 14). The games may be used sequentially over 6 to 8 sessions to practise a range of social and emotional skills; or in a one-off session to cover specific skills. Socio-emotional development addressed includes: - social and friendship skills - anger maLucky Duck BooksResilience (Personality trait) in childrenResilience (Personality trait) in adolescenceGames in mental health educationLife skillsElectronic books.Resilience (Personality trait) in children.Resilience (Personality trait) in adolescence.Games in mental health education.Life skills.155.418071Hromek Robyn949029MiAaPQMiAaPQMiAaPQBOOK9910454310903321Game time2278531UNINA