03986nam 2200709Ia 450 991045409520332120200520144314.01-281-75230-497866117523090-470-39272-X(CKB)1000000000537118(EBL)353312(OCoLC)646761896(SSID)ssj0000114089(PQKBManifestationID)11138852(PQKBTitleCode)TC0000114089(PQKBWorkID)10101632(PQKB)10255473(MiAaPQ)EBC353312(CaSebORM)9780470192801(Au-PeEL)EBL353312(CaPaEBR)ebr10249048(CaONFJC)MIL175230(EXLCZ)99100000000053711820080331d2008 uy 0engurunu|||||txtccrBounce, tumble, and splash![electronic resource] simulating the physical world with Blender 3D /Tony Mullen1st editionIndianapolis, IN Wiley Pub.c20081 online resource (402 p.)Sybex serious skillsIncludes index.0-470-19280-1 Bounce Tumble, and Splash! Simulating the Physical World with Blender 3D; Acknowledgments; About the Author; Contents; Foreword; Introduction; Who Should Read This Book; How This Book Is Organized; What's on the CD; How to Contact the Author; Chapter 1: Re-creating the World: An Overview; Re-creating the Physical World with Blender; Using Materials and Textures; Faking Physics with General Tools; Chapter 2: The Nitty-Gritty on Particles; Introducing Particles; Working with Dynamic Particles; Boids!; Chapter 3: Getting Flexible with Soft Bodies and Cloth; Getting the Hard Facts on Soft BodiesGetting Jiggly with Lattices Simulating Cloth and Clothing; Demolition!; Chapter 4: Hair Essentials: The Long and Short of Strand Particles; Introducing Blender Hair; A Trip to the Beauty Salon; Other Uses for "Hair" Particles; Chapter 5: Making a Splash with Fluids; Using the Blender Fluid Simulator; Getting the Shot; Delving Further into Fluids; Exploring Further Resources; Chapter 6: Bullet Physics and the Blender Game Engine; The Blender Game Engine; Rigid Body Simulation and Ipos; Joints, Ragdolls, and Robots; Further Resources; Chapter 7: Imitation of Life: Simulating Trees and PlantsThe Blender Greenhouse: Creating Foliage with L-Systems and ngPlantAn Open Source Ivy Generator; A Few More Points to Mention; Appendix A: About the Companion CD; What You'll Find on the CD; System Requirements; Using the CD; Troubleshooting; IndexLearn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender's complex features and full-color visual examples with detailed descriptions of the processes. If you're an advanced Blender user, you will appreciate the sophisticated coverage of Blender's fluid simulation system, a review Blender's latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag dollSerious skills.Computer graphicsComputer simulationComputer animationThree-dimensional display systemsElectronic books.Computer graphics.Computer simulation.Computer animation.Three-dimensional display systems.006.6/96006.693006.696Mullen Tony1971-885222MiAaPQMiAaPQMiAaPQBOOK9910454095203321Bounce, tumble, and splash1976516UNINA