03084nam 2200745 450 991045358760332120200520144314.00-262-32203-X(CKB)2550000001277655(EBL)3339803(SSID)ssj0001193152(PQKBManifestationID)12533519(PQKBTitleCode)TC0001193152(PQKBWorkID)11135908(PQKB)10273221(MiAaPQ)EBC3339803(OCoLC)877868242(OCoLC)961590058(OCoLC)1055390142(OCoLC)1066534313(OCoLC)1081220963(OCoLC-P)877868242(MaCbMITP)9450(Au-PeEL)EBL3339803(CaPaEBR)ebr10861578(CaONFJC)MIL599719(OCoLC)877868242(EXLCZ)99255000000127765520140428h20142014 uy 1engurcnu---unuuutxtccrLiterary gaming /Astrid EnsslinCambridge, Massachusetts :The MIT Press,2014.©20141 online resource (217 p.)Description based upon print version of record.0-262-02715-1 1-306-68468-4 Includes bibliographical references and index.Contents; Acknowledgments; 1 Introduction; I Theory and Methodology; 2 Playing with Rather Than by Rules; 3 Between Ludicity and Literariness; II Analyses; 4 "The Pen Is Your Weapon of Choice": Ludic Hypertext Literature and the Play with the Reader; 5 "Love Poem or Break Up Note?" Ludic Hypermedia Fiction and Loss of Grasp; 6 "Your Innocence Drifts Away": Antiludicity and Ludic Mechanics in The Princess Murderer; 7 Of Windsighs and Wayfaring: Blue Lacuna, an Epic Interactive Fiction; 8 The Paradox of Poetic Gaming: evidence of everything exploding9 From Paidia to Ludus: The Path, a Literary Auteur Game 10 Conclusion; Notes; References; Glossary; IndexA new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.Internet gamesSocial aspectsPhilosophyDigital mediaPhilosophyInteractive multimediaPhilosophyHypertext fictionHistory and criticismTheory, etcFantasy gamesPhilosophyPlay (Philosophy)IntermedialityElectronic books.Internet gamesSocial aspectsPhilosophy.Digital mediaPhilosophy.Interactive multimediaPhilosophy.Hypertext fictionHistory and criticismFantasy gamesPhilosophy.Play (Philosophy)Intermediality.794.8Ensslin Astrid317506MiAaPQMiAaPQMiAaPQBOOK9910453587603321Literary gaming2247780UNINA