02350nam 22006011 450 991045341130332120200520144314.01-84969-527-X(CKB)2550000001179138(EBL)1593859(SSID)ssj0001170243(PQKBManifestationID)11646595(PQKBTitleCode)TC0001170243(PQKBWorkID)11168164(PQKB)11498420(MiAaPQ)EBC1593859(CaSebORM)9781849695268(PPN)227989503(Au-PeEL)EBL1593859(CaPaEBR)ebr10825544(CaONFJC)MIL559277(OCoLC)867820884(EXLCZ)99255000000117913820140104d2013 uy 0engurunu|||||txtccrUnity 4.x game development by example beginner's guide /Ryan Henson Creighton3rd ed.Birmingham :Packt Publishing,2013.1 online resource (572 p.)Learn by doing: less theory more resultsBibliographic Level Mode of Issuance: Monograph1-84969-526-1 1-306-28026-5 Includes bibliographical references and index.This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.If you've ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.Computer gamesDesignComputer gamesProgrammingElectronic books.Computer gamesDesign.Computer gamesProgramming.794.81526Creighton Ryan Henson884943MiAaPQMiAaPQMiAaPQBOOK9910453411303321Unity 4.x game development by example beginner's guide2239516UNINA