03006nam 22006494a 450 991045192720332120200520144314.01-282-10089-097866121008950-262-28471-51-4237-7457-4(CKB)1000000000461581(OCoLC)609322057(CaPaEBR)ebrary10173666(SSID)ssj0000222598(PQKBManifestationID)11173253(PQKBTitleCode)TC0000222598(PQKBWorkID)10174348(PQKB)10306291(MiAaPQ)EBC3338607(OCoLC)69669806(OCoLC)182530748(OCoLC)473754563(OCoLC)607747115(OCoLC)609322057(OCoLC)614968296(OCoLC)722565582(OCoLC)728037248(OCoLC)961575281(OCoLC)962612304(OCoLC)988477662(OCoLC)991949793(OCoLC)1037383710(OCoLC)1037913297(OCoLC)1038699342(OCoLC)1044567119(OCoLC)1055382819(OCoLC)1056409208(OCoLC)1060939209(OCoLC)1074313682(OCoLC)1077806448(OCoLC)1081231532(OCoLC)1083600664(OCoLC)1097352200(OCoLC-P)69669806(MaCbMITP)5418(Au-PeEL)EBL3338607(CaPaEBR)ebr10173666(CaONFJC)MIL210089(OCoLC)69669806(EXLCZ)99100000000046158120051116d2006 uy 0engurcn|||||||||txtrdacontentcrdamediacrrdacarrierPlay between worlds[electronic resource] exploring online game culture /T.L. TaylorCambridge, Mass. MIT Pressc20061 online resource (206 p.)Bibliographic Level Mode of Issuance: Monograph0-262-20163-1 Includes bibliographical references (p. [165]-192) and index."In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket.Internet gamesSocial aspectsFantasy gamesSocial aspectsRole playingSocial aspectsElectronic books.Internet gamesSocial aspects.Fantasy gamesSocial aspects.Role playingSocial aspects.794.8Taylor T. L627078MiAaPQMiAaPQMiAaPQBOOK9910451927203321Play Between Worlds1212567UNINA