03270oam 2200673I 450 991045133890332120200520144314.01-134-70837-81-280-32848-70-203-13520-20-203-17181-010.4324/9780203135204 (CKB)1000000000256011(EBL)165889(OCoLC)48137948(SSID)ssj0000312813(PQKBManifestationID)11229685(PQKBTitleCode)TC0000312813(PQKBWorkID)10332509(PQKB)11032769(MiAaPQ)EBC165889(Au-PeEL)EBL165889(CaPaEBR)ebr5001435(CaONFJC)MIL32848(EXLCZ)99100000000025601120180331d2000 uy 0engur|n|---|||||txtccrVisual digital culture surface play and spectacle in new media genres /Andrew DarleyLondon ;New York :Routledge,2000.1 online resource (241 p.)Sussex studies in culture and communicationDescription based upon print version of record.0-415-16555-5 0-415-16554-7 Includes bibliographical references (p. 207-215) and index.Book Cover; Title; Contents; List of illustrations; Acknowledgements; Introduction; History; A back story: realism, simulation, interaction; Genealogy and tradition: mechanised spectacle as popular entertainment; Shaping tradition: the contemporary context; Aesthetics; Simulation and hyperrealism: computer animation and TV advertisements; The waning of narrative: new spectacle cinema and music video; The digital image in 'the age of the signifier'; Spectators; Games and rides: surfing the image; Surface play and spaces of consumption; Active spectators?; Exhibiting spectacle (and style)ConclusionNotes; Bibliography; Author index; Subject indexDigital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of theseSussex studies in culture and communication.Computer gamesSocial aspectsVideo gamesSocial aspectsVideo recordingsSocial aspectsElectronic books.Computer gamesSocial aspects.Video gamesSocial aspects.Video recordingsSocial aspects.306.4/87Darley Andrew.627685MiAaPQMiAaPQMiAaPQBOOK9910451338903321Visual digital culture1957971UNINA01211nam0 22002891i 450 UON0052053220231205105542.67720231124d1959 |0itac50 baitaIT|||| |||||La piccola cittàdati per l'analisi sociologica di una comunità meridionaleFranco Ferrarotti, Elio Uccelli, Gianfranco Giorgi-RossiMilanoEdizioni di Comunità1959183 p., [21] c. di tav.ill.25 cmDonazione prof.ssa Amalia SignorelliIT-UONSI F. Signorelli6 B450CittàUONC058232FIITMilanoUONL000005307.76Città21FerrarottiFrancoUONV05090425288UccelliElioUONV122753Edizioni di ComunitàUONV258458650ITSOL20251107RICASIBA - SISTEMA BIBLIOTECARIO DI ATENEOUONSIUON00520532SIBA - SISTEMA BIBLIOTECARIO DI ATENEOSI F. Signore6 B 450 SI 47906 5 Donazione prof.ssa Amalia SignorelliPiccola città274947UNIOR