03896nam 2200613Ia 450 991045095340332120200520144314.01-281-28477-797866112847700-470-26075-0(CKB)1000000000410709(EBL)335742(OCoLC)608624033(SSID)ssj0000095725(PQKBManifestationID)11122274(PQKBTitleCode)TC0000095725(PQKBWorkID)10076332(PQKB)11205363(MiAaPQ)EBC335742(Au-PeEL)EBL335742(CaPaEBR)ebr10296680(CaONFJC)MIL128477(EXLCZ)99100000000041070920070917d2008 uy 0engur|n|---|||||txtccr3ds Max at a glance[electronic resource] /George MaestriIndianapolis, Ind. Wiley Pub.c20081 online resource (242 p.)Serious skillsIncludes index.0-470-17984-8 3ds Max at a Glance; Acknowledgments; About the Author; Contents at a Glance; Contents; Introduction; Chapter 1: Introduction to 3ds Max; Understanding the 3ds Max Interface; Selecting Objects; Transforming Objects; Managing Objects; Scene Explorer; Chapter 2: Modeling; Understanding Geometry Types; Creating Geometry; Using Modifiers; Using Splines; Polygonal Modeling; Using Subdivision Surfaces; Creating Compound Objects; Polygonal Modeling an Alien Character; Spline Modeling a Spaceship; Chapter 3: Creating Textures; Working with Materials; Creating and Editing Materials; Using MapsTypes of MapsPolygonal Modeling an Alien Character; Chapter 4: Lighting; Lighting Makes the Image; Creating Lights; Creating Shadows; Creating Lighting Effects; Setting Light Exclusion; Lighting a Scene; Chapter 5: Rendering; Renderers; Object Properties; Cameras; Scanline Renderer; Environment And Effects Panel; mental ray Renderer; Render Elements; Backburner; Rendering Caustics by Using mental ray; Rendering Global Illumination by Using mental ray; Chapter 6: Character Deformations and Rigging; Bones; Inverse Kinematics; Constraints; Skinning; Morphing; Wiring ParametersCreating a SkeletonSkinning a Character; Chapter 7: Animation; Creating Animation; Using Controllers; Creating Keys; Using the Motion Panel; Using Track View; Parameter Collector; Animation Layers; Creating a Walk Cycle; Chapter 8: Character Studio; Biped; Modifying a Biped; Manipulating a Biped; Footstep Animation; Motion Mixer; Physique; Animating a Biped; Chapter 9: Special Effects; Particle Systems; Particle Flow; Reactor; Simulating Collisions; Chapter 10: Hair and Cloth; Hair and Fur; Cloth; Creating Hair; About the Companion CD; IndexOne look and you'll see that this 3ds Max book is different from all the others. It presents the core 3ds Max features in pages packed with striking graphics that perfectly illustrate the concepts. Each page is loaded with detailed explanations on crucial components, such as the 3ds Max interface, modeling and animation tools, rendering settings, and more. Engaging step-by-step lessons and tasks provide hands-on reinforcement as you learn. Create textures, learn rigging, bring biped characters to life-even create hair with this beautiful, full-color guide.Serious skills.Computer animationComputer graphicsElectronic books.Computer animation.Computer graphics.006.6/96Maestri George1960-1034364MiAaPQMiAaPQMiAaPQBOOK99104509534033213ds Max at a glance2453445UNINA