02329nam 2200673 a 450 991045080060332120200520144314.01-280-76296-997866107629651-84150-954-X(CKB)1000000000338305(EBL)289175(OCoLC)476044943(SSID)ssj0000267414(PQKBManifestationID)12086037(PQKBTitleCode)TC0000267414(PQKBWorkID)10334350(PQKB)10927576(MiAaPQ)EBC289175(PPN)18748824X(Au-PeEL)EBL289175(CaPaEBR)ebr10161037(CaONFJC)MIL76296(EXLCZ)99100000000033830520070515d2007 uy 0engur|n|---|||||txtccrVideogames and art[electronic resource] /edited by Andy Clarke and Grethe MitchellBristol ;Chicago Intellect20071 online resource (290 p.)Description based upon print version of record.1-84150-142-5 Includes bibliographical references and index.section 1. Overviews -- Section 2. Artists on art -- Section 3. Games and other art forms.Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.Video games in artVideo gamesDesignComputer artComputer graphicsElectronic books.Video games in art.Video gamesDesign.Computer art.Computer graphics.704.949794760.02856721.99bclClarke Andy503942Mitchell Grethe979035MiAaPQMiAaPQMiAaPQBOOK9910450800603321Videogames and art2231767UNINA