03972oam 2200637I 450 991045043460332120200520144314.01-134-45476-70-415-28379-51-280-07746-80-203-50003-210.4324/9780203500033 (CKB)1000000000239153(StDuBDS)AH3712749(SSID)ssj0000312789(PQKBManifestationID)11211948(PQKBTitleCode)TC0000312789(PQKBWorkID)10332062(PQKB)10878226(MiAaPQ)EBC182374(Au-PeEL)EBL182374(CaPaEBR)ebr10093913(CaONFJC)MIL7746(OCoLC)647394952(OCoLC)56341823(EXLCZ)99100000000023915320180706d2004 uy 0engur|||||||||||txtccrVirtual theatres an introduction /Gabriella GiannachiLondon ;New York :Routledge,2004.1 online resource (x, 174 p. ) illBibliographic Level Mode of Issuance: Monograph0-415-28378-7 0-203-59982-9 Includes bibliographical references (p. 161-168) and index.Hypertextualities -- Cyborg theatre -- The [re-]creation of nature -- Performing thorough the hypersurface -- Towards an aesthetic of virtual reality.Giannachi offers an investigation of the interface between theatre performance & digital arts, investigating the aesthetic concerns of current computer arts practices & showing how they radically question our conventional uses & definitions of time, space, place, character, identity & realness.The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated. In this fascinating volume, Gabriella Giannachi analyzes the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including: * blast Theory * Merce Cunningham * Eduardo Kac * forced entertainment * Lynn Hershman * Jodi Orlan * Guillermo GOmez-PeTha * Marcel-lL AntDnez Roca * Jeffrey Shaw * Stelarc. Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life. The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything - even the viewer - can be simulated. In this fascinating volume, Gabriella Giannachi analyzes the aesthetic concerns of current computer-arts practices through discussion of a variety of artists and performers including: * blast Theory * Merce Cunningham * Eduardo Kac * forced entertainment * Lynn Hershman * Jodi Orlan * Guillermo GOmez-PeTha * Marcel-lL AntDnez Roca * Jeffrey Shaw * Stelarc. Virtual Theatres not only allows for a reinterpretation of what is possible in the world of performance practice, but also demonstrates how 'virtuality' has come to represent a major parameter for our understanding and experience of contemporary art and life.Experimental theaterVirtual realityElectronic books.Experimental theater.Virtual reality.792.02/2Giannachi Gabriella.783245MiAaPQMiAaPQMiAaPQBOOK9910450434603321Virtual theatres2269633UNINA